| Framework | Compatible with Vite-built components? | Additional Notes |
|---|---|---|
| Vite + React | ✅ Native compatibility | Already based on Vite |
| Next.js | ✅ Fully compatible | Import as usual |
| Remix | ✅ Compatible | No issues |
| Gatsby | ✅ Compatible | Use like any React package |
| CRA (Create React App) | ✅ Compatible | Import or install as an npm package |
| Storybook | ✅ Great for UI testing | Works well |
| Electron (React UI) | ✅ Compatible | Used in the renderer process |
| React Native | Uses a different rendering system (no DOM) |
npm i github:devbeta-hcode/viewrp-js
or
npm i viewrp-jsimport { ViewRP } from "viewrp-js";const { ViewRP } = require("viewrp-js");import { useRef } from "react";
const controlRef = useRef(null);const dataDevice = {
device_id: "21408686",
passwd: "12345"
};maxWidth This is the maximum width size when in portrait, with landscape everything will automatically fit
const [maxWidth, setMaxWidth] = useState(333);<ViewRP
api={"https://viewrp.com/api/v1/client/device/connect-control"}
ref={controlRef} // useRef
codec={"avc1.42001E"}
hardwareAcceleration={"prefer-hardware"}
dataDevice={dataDevice}
maxWidth={320} // maximum size of width
showAssistive={true} // show accessibility button
showDeviceId={true} // display DeviceId
// onSyncEvent={(data)=>{
// console.log(data); // receive event to synchronize operation
// }}
// onSyncButton={(device_id)=>{
// console.log(device_id); event click sync button
// }}
/>| Codec String | Meaning (Profile / Level) | When to Use |
|---|---|---|
"avc1.42001E" |
H.264 Baseline, Level 3.0 | For low-end devices, basic streams, highest compatibility |
"avc1.4D001E" |
H.264 Main, Level 3.0 | For general-purpose streaming, good browser/device support |
"avc1.64001E" |
H.264 High, Level 3.0 | Higher quality, commonly used with Android MediaCodec |
| Value | Meaning | When to Use |
|---|---|---|
"no-preference" |
Let the browser decide automatically | Default if you don’t set anything |
"prefer-hardware" ✅ |
Prefer hardware acceleration (GPU/SoC), fallback to software if needed | Best for low latency, and avoids crashes |
"prefer-software" |
Prefer software decoding, use hardware only if necessary | Rarely used, only when hardware decoding has bugs |
"require-hardware" |
Must use hardware acceleration, will fail if not available | For systems you fully control, e.g., media centers |
"require-software" |
Must use software decoding, will fail if not available | For debugging, benchmarking software quality |
-
pay attention to 2 events in Components
syncEventandsyncButton -
for example create 1 useState to specify which controlRef is the main
const [defaultDeviceId, setDefaultDeviceId] = useState(null);- onSyncButton when we press the
syncbutton in the accessibility menu likeiphonethis event will receive thedevice_idwe want to set asdefaultControlRef
onSyncButton={(device_id)=>{
setDefaultDeviceId(device_id); // set this device_id to which controlRef is the main
}}- for example we have a list of
controlRef
const ListControlRef = [controlRef_1, controlRef_2, controlRef_3]; // .... 4,5,6 ....- onSyncEvent this is the event of operations such as shortcuts, touch gestures, keyboard
onSyncEvent={dataDevice.device_id===defaultDeviceId ? (data)=>{
ListControlRef.map((item)=>{
if(item.current.getDeviceId() != defaultDeviceId){ // ignore your own controlRef
item.current.sync(data);
}
}: null)
}}declare interface ElementWrapper {
click({index, retry_time, timeout}:{index?:number, retry_time?:number, timeout?:number}): Promise<void>;
setText({text, index, retry_time, timeout}:{text:string,index?:number, retry_time?:number, timeout?:number}): Promise<void>;
all({retry_time, timeout}:{retry_time?:number, timeout?:number}): Promise<any[]>;
}
declare interface DeviceController {
jsloop(iterations: number, callback: (index: number) => Promise<void>): Promise<void>;
pause(is_pause: boolean): void;
deviceId(): {base64: string};
resolution(): { width: number, height: number, orientation: number };
screenshot(): {device_id: string};
sleep(timeout?: number): Promise<any>;
toast(text: string, timeout?: number): Promise<any>;
unlockScreen(timeout?: number): Promise<any>;
pressHome(timeout?: number): Promise<any>;
pressBack(timeout?: number): Promise<any>;
pressSwitch(timeout?: number): Promise<any>;
getClipboard(timeout?: number): Promise<string>;
setClipboard(text: string, timeout?: number): Promise<any>;
appStart(packageName: string, timeout?: number): Promise<any>;
appStop(packageName: string, timeout?: number): Promise<any>;
appClear(packageName: string, timeout?: number): Promise<any>;
appInfo(packageName: string, timeout?: number): Promise<any>;
click(x: number, y: number, duration?: number, timeout?: number): Promise<any>;
swipe(start_x: number, start_y: number, end_x: number, end_y: number, duration: number, timeout?: number): Promise<any>;
keyCode(key: number, meta_state?: number, repeat?: boolean, timeout?: number): Promise<any>;
keyText(text: string, timeout?: number): Promise<any>;
setText(text: string, timeout?: number): Promise<any>;
findElements(strategy: 'resourceId' | 'text' | 'xpath' | 'className', value: string): ElementWrapper;
}unlockScreen(timeout?): Wakes up the device and unlocks the lock screen.pressHome(timeout?): Simulates pressing the physical Home button.pressBack(timeout?): Simulates pressing the Back button.pressSwitch(timeout?): Opens the Recent Apps / App Switcher screen.keyCode(key, ...): Sends a specific Android KeyCode (e.g.,66for Enter,24for Volume Up).keyText(text): Sends raw keyboard input text.setText(text): Sets text directly (usually used for focused fields).toast(text): Displays a small popup message on the device screen.setClipboard(text)/getClipboard(): Writes to or reads from the device's system clipboard.
click(x, y, duration?, timeout?): Taps the screen at specific coordinates(x, y).swipe(start_x, start_y, end_x, end_y, duration): Performs a swipe gesture from start to end points.resolution(): Returns the device's width, height, and orientation.screenshot(): Returns the current screen capture as a string.
appStart(packageName): Launches an application (e.g.,com.android.chrome).appStop(packageName): Force-stops a running application (Requires root or system privileges).appClear(packageName): Clears all data and cache for the specified app (Requires root or system privileges).appInfo(packageName): Retrieves version and package details.
jsloop(iterations, callback): A high-performance loop optimized for ViewRP infrastructure.pause(is_pause): Pauses or resumes the execution of the script.sleep(timeout?): Pauses the script for a duration (milliseconds).deviceId(): Returns the unique ID of the current device.
Instead of using raw coordinates, ElementWrapper allows you to interact with UI components (buttons, text fields) intelligently.
Use device.findElements(strategy, value) to target elements.
| Strategy | Description | Example Value |
|---|---|---|
resourceId |
The unique ID in the app's code. | com.android.settings:id/title |
text |
The literal text displayed on screen. | Login |
className |
The Android View class type. | android.widget.Button |
xpath |
A XML-like path to the element. | //android.widget.LinearLayout[1] |
click({index, retry_time, timeout}): Clicks the found element. Useindexif multiple elements are found (starts at0).setText({text, index, ...}): Inputs text into a text field.all({retry_time, timeout}): Returns an array of all elements matching the criteria.
Here is a simple script to open a browser and search for a website:
async function searchTask() {
// 1. Open Chrome
await device.appStart("com.android.chrome");
await device.sleep(2000);
// 2. Find the search bar using its Class Name
const inputs = device.findElements('className', 'android.widget.EditText');
// 3. Type "ViewRP" into the first input field found
await inputs.setText({ text: "ViewRP", index: 0 });
// 4. Press Enter Key
await device.keyCode(66);
// 5. Notify the user via a Toast
await device.toast("Search Command Sent!");
}