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Releases: desromech/abstract-gpu

v0.1.26-alpha

19 May 23:14

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Change ulong into uint for Pharo bindings.

v0.1.25

31 Jan 19:05

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Expose the Vulkan API for using sampled image descriptor array.

V0.1.24-alpha

15 Jul 13:28

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SpirV-Cross update fixup for MSL generation.

v0.1.23-alpha

08 Jul 14:18

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I updated the integrated version of spirv-cross to fix a bug with the D3D12 backend.

v0.1.22-alpha

13 Jun 06:56

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Window scrap flip vertically.

V0.1.21-alpha

06 Jun 08:28

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I am starting to add a basic API for window scraping.

v0.1.20-alpha

12 May 12:20

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Bug fix from previous release.

v0.1.19-alpha

10 May 03:47

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I added the getControllerState to the vr_system interface.

V0.1.18-alpha

04 May 01:45

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I added set(Vertex|Fragment|Compute)StageWithMain methods to the state tracker with the purpose of reducing FFI C-string marshalling overhead from Pharo.

V0.1.17-alpha

28 Mar 09:31

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I added an API for retrieving a VR tracked device render model.