Releases: desromech/abstract-gpu
Releases · desromech/abstract-gpu
v0.1.26-alpha
Change ulong into uint for Pharo bindings.
v0.1.25
Expose the Vulkan API for using sampled image descriptor array.
V0.1.24-alpha
SpirV-Cross update fixup for MSL generation.
v0.1.23-alpha
I updated the integrated version of spirv-cross to fix a bug with the D3D12 backend.
v0.1.22-alpha
Window scrap flip vertically.
V0.1.21-alpha
I am starting to add a basic API for window scraping.
v0.1.20-alpha
Bug fix from previous release.
v0.1.19-alpha
I added the getControllerState to the vr_system interface.
V0.1.18-alpha
I added set(Vertex|Fragment|Compute)StageWithMain methods to the state tracker with the purpose of reducing FFI C-string marshalling overhead from Pharo.
V0.1.17-alpha
I added an API for retrieving a VR tracked device render model.