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PS1 Sokoban

Sokoban game implementation for PS1 using MIPS toolchain + Nugget + Psy-Q Dev Kit.

Binary CD BIN/CUE

How to Build

git clone --recurse-submodules https://github.com/danx2016/ps1_sokoban.git

note: psyq-iwyu and nugget folders inside third_party directory are git submodules (independent projects referenced in another locations), so you need to use '--recurse-submodules' flag to include them

  • Open the folder in vscode, then 'Ctrl + Shift + P -> PSX.Dev: Show panel > WELCOME > Restore Psy-Q'. This will restore the Psy-Q SDK files inside 'third_party/psyq' folder
  • Then, to build ps-exe, just type inside project directory:
make
  • Alternatively, you can also build ps-exe within vscode itself using "Ctrl + Shift + B -> Build Release".
  • Finally, to generate the CD BIN/CUE:
mkpsxiso.exe -y isoconfig.xml  

Special Thanks To

  • @Nicolas Noble for modplayer, sjis info and lots of other explanations...
  • @spicyjpeg for pal/ntsc and lots of other explanations...
  • @Stenzek for memory card sjis encoding info and lots of other explanations...
  • @Kamil & @rama for kindly trying to run this game on a real console...
  • and all people from PSX.Dev

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