Building lightweight, resilient, and high-performance software infrastructure. I specialize in systems programming, custom compilers, and decentralized systems tailored for edge computing and localized infrastructure solutions.
- Systems & Infrastructure: Designing custom data-engines and core tooling from scratch using Go, Rust, and Python.
- Compiler Engineering: Building static source-to-source transpilers that link native application logic directly to relational data structures.
- Localized Infrastructure: Developing offline-first digital tools, IoT telemetry platforms, and local network management architectures designed to run reliably anywhere.
A static query compiler (transpiler) that analyzes standard Go abstract syntax trees (AST) and translates pure language logic (structs, loops, and conditions) into optimized SQL views and physical schemas. Includes a custom interactive REPL environment with multi-type tabular rendering.
Key Focus: Compiler engineering, syntax parsing, relational extraction.
A causal execution engine for the Go language built to track data dependencies and eliminate concurrency race-conditions statically and deterministically.
Key Focus: Concurrency models, execution graphs, runtime stability.


