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Fix 5.5 errors and warnings caused by GetSubsystemArray #4
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Replaced
GetSubsystemArrayaccess withSubsystemCollection.ForEachSubsystem()iteration in the BeginPlay and EndPlay triggers in ExtendableGameStateBase to address 5.5 depreciation warnings and errors.GetSubsystemArrayCopy (understandably) returns a temporary/local address so the other option is to iterate directly. The function in the game state didn't seem to be used elsewhere and SubsystemCollection is accessible to the game state itself anyway, whereas for other classes I'm not sure how meaningful it is for it to be accessible.
Fixes #3