Journey is a narrative- & exploration-driven miniRPG: explore a map, fight against enemies and get to know NPCs and the character you've chosen.
V0.1 is a short prototype with tutorial. Currently included:
- choose your class
- visit the shop
- (steal the weird potion)
- talk to the tavernkeeper
- fight against the rat in their basement
After that, the prototype ends. You can choose to look at the map and fight against the 3 hidden enemies or look for the hidden camp, which will magically heal you, but starting here everything is still WIP.
Standalone 2D or 3D Game with Clear Core Mechanics
(Gameplay & Mechanics Focus)
Project Idea
Development of a standalone game that focuses on clearly defined core mechanics.
Focus:
• Clarity
• Gameplay feel
• Clean gameplay loop
Not on scope, but on quality.
Goals
• Development of a playable, self-contained prototype
• Clear objectives and loss conditions
• Comprehensible game rules
Mandatory Content
• Implementation as a 2D or 3D game
• At least one complete gameplay loop:
o Start → Game → End
• Storage of game or round statistics in a database (not neccesary)
• Structured code and clean project organization
Optional Content
(Implement at least one)
• Local multiplayer (hot seat or multiple controllers)
• Different levels or modes
o At least 3 levels or 2 modes
• Simple tutorials or help systems
• WASD or arrows to move
(mind the hexagonal tile map: clicking left/right slightly before up/down is recommended)
• space or leftclick to submit
• ESC for pausemenu (only after tutorial)
- Hexagon Tile Map
- inventory
- choose between 3 classes
- class-specific dialogue (all classes) and opportunity (thief only)
- 3 enemies (all rats)
- simple fight-system
- save / load not working
- when choosing the turorial, choice-buttons may be not preselected anymore
- The prototype ends after the first fight. You're free to explore, but you will encounter more possible gamebreaking bugs after this point.
(order irrelevant)
- Soundmanager: Music
- Soundmanager: SFX
- Map: Fog of War
- Sorcerer: Overwork (make mana relevant again)
- Questmanager
- Questboard
- Daycycle
- Townsquare
- Sell Items
- Skiltree
- proper Bag of Holding-Inventory + Map