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Journey

Journey is a narrative- & exploration-driven miniRPG: explore a map, fight against enemies and get to know NPCs and the character you've chosen.

Overview

V0.1 is a short prototype with tutorial. Currently included:

  • choose your class
  • visit the shop
  • (steal the weird potion)
  • talk to the tavernkeeper
  • fight against the rat in their basement
    After that, the prototype ends. You can choose to look at the map and fight against the 3 hidden enemies or look for the hidden camp, which will magically heal you, but starting here everything is still WIP.

Assignment

Standalone 2D or 3D Game with Clear Core Mechanics
(Gameplay & Mechanics Focus)

Project Idea
Development of a standalone game that focuses on clearly defined core mechanics.

Focus:
• Clarity
• Gameplay feel
• Clean gameplay loop
Not on scope, but on quality.

Goals
• Development of a playable, self-contained prototype
• Clear objectives and loss conditions
• Comprehensible game rules

Mandatory Content
• Implementation as a 2D or 3D game
• At least one complete gameplay loop:
o Start → Game → End
• Storage of game or round statistics in a database (not neccesary)
• Structured code and clean project organization

Optional Content
(Implement at least one)
• Local multiplayer (hot seat or multiple controllers)
• Different levels or modes
o At least 3 levels or 2 modes

• Simple tutorials or help systems

Controls

• WASD or arrows to move
(mind the hexagonal tile map: clicking left/right slightly before up/down is recommended)
• space or leftclick to submit
• ESC for pausemenu (only after tutorial)

Features

  • Hexagon Tile Map
  • inventory
  • choose between 3 classes
  • class-specific dialogue (all classes) and opportunity (thief only)
  • 3 enemies (all rats)
  • simple fight-system

Known Bugs

  • save / load not working
  • when choosing the turorial, choice-buttons may be not preselected anymore
  • The prototype ends after the first fight. You're free to explore, but you will encounter more possible gamebreaking bugs after this point.

Planned

(order irrelevant)

  • Soundmanager: Music
  • Soundmanager: SFX
  • Map: Fog of War
  • Sorcerer: Overwork (make mana relevant again)
  • Questmanager
  • Questboard
  • Daycycle
  • Townsquare
  • Sell Items
  • Skiltree
  • proper Bag of Holding-Inventory + Map

About

project third semester

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