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Development Guides
Carras edited this page Sep 16, 2019
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- In this project, we are creating a proof of concept using Unity Game Engine with Mirror networking extension that can support programmable magic system in multiplayer environment. The basic connection has no problem but there are some bugs on the communication side.
- There are other proof of concepts using other game engines like Godot & Unreal4 which are progressing separately and those are not covered here. You can follow up those proof of concepts in Discord.
- We are trying to use Directed Acyclic Graph (DAG) to model the magic system at the moment. Other models are welcomed but we will prioritize this model unless it is identified as unworkable.
- There are almost no progress on the graphical designs.
- Solve issues identified by providing knowledge, information or solution.
- Find more issues and report to us.
- Provide suggestions and recommendations on the architectures and technologies used (we will record them down as a backup but we won't immediately change the current implementation unless it is proven or mostly not working or too difficult to progress).
- These resources are lacking in the current stage. However these can be done totally separately from the programming aspects.
- Be aware of licensing and copyrights of the assets when contributing since this is an open source project.
- These topics are not discussed here. Please follow up in Discord. They have been documented very well in Google Drive.