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UE hooking + diag teleportation #5
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ba7a4d5
implement UE hooking
aacd92c
add diagonal teleportation for entities and players
e942f10
normalize map settings
0b10e69
fixed players couldn't reuse the corner after canceling the connectio…
8c33c79
remove spammy logger
2a65c85
fix a minor race condition that causes an error
3c63de0
cleanup edge datastore when gridworld is deleted
89ff0eb
disable noisy debug logging
285452b
update Gridworld to Clusterio Version 2.0.0-alpha.23
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This reconnects the client before the actual diagonal transfer is emitted from
corner_scanner.on_player_left_game()on the source server. The target side only consumes that payload incorner_scanner.on_player_joined_game()(module/corner_scanner.lua:149-175), so when the reconnect finishes before the instance-to-instance request is processed, the join hook runs first and the later payload is never applied. In that case diagonal transfers leave players at the normal spawn, and vehicle riders never get reattached.Useful? React with 👍 / 👎.