A tilemap editor written in Odin with Raylib.
make run- scroll tile UI
- load spritesheet
- cut out tiles into 1D array
- reshape into 2D target array
- build a texture from the 2D array
- draw the texture into the UI, cutting off
srcas it scrolls - ensure that the mouse to tile mapping works with scrolling
- multi tile selection
- randomly place tiles from multi selection
- reselectable/editable tiles
- layers of tiles
- adding colliders
- bucket tool
- scale slider
- adjustable map size
- UI panels draggable
- toggle grid on/off
- debug UI on right
- paint tool
- remove placed tiles
- drag and pan with mouse
