A skill-based action hack and slash game with fighting game elements, featuring intense swordfights, ranged combat, and a prestige scoring system.
- Skill-based combat with no stat/XP grinding
- Combo system and Prestige scoring based on speedkills, combos, and move execution
- High risk High reward gameplay experience
-
Combat & Mechanics
- Smooth, responsive combat combos
- Challenging but rewarding gameplay
- Overwhelming Enemy AI with critical health damage
-
UI/UX
- Ultra-tactile and intuitive menus & HUD
- Fast, skippable cutscenes
| Key | Action |
|---|---|
| ←/→ | Move |
| Double-tap ←/→ | Dash (ghost through enemies) |
| Z | Jump, Back |
| X | Attack, Submit |
| S | Second Attack |
| A | Block |
| C | Throw shuriken |
| D | Assault Rifle |
| F | Launcher |
| Q | Power Up |
| V | Status/Settings/Save/Combos/Exit |
| B | Inventory/Switch weapons |
Analog controller support coming soon
- Rising Dragon Slash - X,X,X,S
- Vampiric Slash - HOLD X, THEN ←/→
- Dance of the Twin Dragons - HOLD X
- Grind Mode - S
- Talon Burst - HOLD X
- Rending Gale - HOLD S
- Soul Harvest - X
- Memento Mori - HOLD X THEN RELEASE
- Shuriken - C
- AK47 - D
- Bazooka - F
- Kanban Board and Gantt Chart: Notion Kanban & Gantt Chart
- Engine: Unity 6 ( current version 6000.0.46f1)
- IDE: Visual Studio Community 2022
- Art: Adobe Photoshop, Online Sprite Sourcing
- Project Management: Notion, Kanban board, TLDraw, Paper & Pen, MS Word, GitHub
- UI Style: Simple and fast tactile interface
black-out/
├── Assets/ # Main game assets, scenes, prefabs, scripts
│ ├── Audio/
│ ├── Fonts/
│ ├── Prefabs/
│ ├── Scenes/
│ ├── Scripts/
│ ├── Settings/
│ ├── Sprites/
│ │ ├── characters/
│ │ ├── cutscenes/
│ │ └── icons/
│ ├── TextMesh Pro/
│ ├── UI/
│ │ ├── Scripts/
│ │ ├── Textures/
│ │ ├── USS/
│ │ └── UXML/
│ └── UI Toolkit/
- Basic player movement and enemy AI
- Weapon combo system implementation
- Prestige scoring system
- [S] Cinematic combo zoom effects
- Performance optimization (60 FPS target)
- Core mechanics testing
- [S] Level layouts and UI setup
- [S] Map layouts and advanced enemy AI
- [S] Money, credits, and rewards system
- [S] Save/Load system implementation
- [S] Progress tracking (levels, items)
- [S] Performance optimization and 60 FPS maintenance
- Asset finalization (textures, animations, UI)
- Minimal SFX and soundtrack implementation
- UI/UX prototyping
- Tactile and fast UI/UX setup
- Final UI/UX design and implementation
- [S] UI/UX details and refinement
- [S] Debugging and cleanup
- Continuous playtesting and debugging
- Combat mechanics refinement
- [S] Smooth transitions and optimizations
- Asset finishing touches
- Sound design finalization
- Repository cleanup and organization
- Documentation completion
TODO: [S] marked list are incomplete
- DeviantArt
- SpriteDatabase
- Original artworks
- Game inspiration references
TODO: asset credits and citations, still organizing assets
- Install Unity 6 (version 6000.0.46f1)
- Install Visual Studio Community Edition 2022
- Clone this repository
- Open project in Unity
- Wait for Unity /Libraries to Install
- Remove any copyrighted assets
- Replace with personal work assets
- provide polished and clean assets
- Fix any remaining bugs and issues
- Clean unecessary lines anc comments
- Organize and Structured codebase
- Patch schedule and hotfix process
- Community feedback integration
- Performance monitoring for low-end hardware
- Crash reporting and analytics
- Automated testing pipeline
- Manual testing checklists
- Bug triage workflow
- Platform certification requirements
- Controller support expansion
- Localization support
- Accessibility options
- Additional content updates