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V7, Batch 2 Quick Fixes#2591

Merged
mfvreeland merged 16 commits intomainfrom
7-0-3-quick-fixes
Feb 11, 2026
Merged

V7, Batch 2 Quick Fixes#2591
mfvreeland merged 16 commits intomainfrom
7-0-3-quick-fixes

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Datasnipe'd the line for the old Cockatrice, added a line for the new Cockatrice
@mfvreeland mfvreeland linked an issue Jan 30, 2026 that may be closed by this pull request
Mazda had access to Soul Quench, but it wasn't showing up in his main grouping of spells, so he had to turn to a second spell page to find it.
There isn't an easy way to expand the scripted wall breach capability for heroes, as it is triggered by the character besieging a settlement, and only Lords can do that (Gelt's version of this for Light Wizards actually targets the general of the force where the Light Wizard is, not the Light Wizard himself). So, I have just added text to the effect description to let the player know that this only works for Lords.
This just makes the ancillaries allowed for non-monogod Slaanesh factions
This skill was meant to reduce enemy fire resistance, but it was increasing it. h/t Oh_Man[TFE] on Discord
Changed scope so that it is coming from the character, hopefully this was the issue, but it needs testing.
Only the RoR version set up right; the regular Marauder cav were set to replace their javelins with -- wait for it -- the exact same default javelins
The regular encourage attribute that all lords and heroes are supposed to have was simply missing here (notably, not for the Warshrine version).
This increases the duration of the effect to two turns, as a single turn effect is cancelled before the corruption is actually applied. Also changed was the effect scope, which prevents double-dipping on the corruption value (previously, it was 33/66 x the number of regions in the province)
Fixing the script is possible but more annoying than simply inverting the value in the DB and changing the tooltip to still display it as a negative value.
Doesn't should the "+" after "-"; keep tooltip green for positive
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