This repository is a heavily modified fork of VoxelMap Updated with SeedMapper integrated directly into the client.
It extends the original project with SeedMapper locating, overlays, loot tools, persistence, UI integration, and a range of rendering and behavior fixes.
This fork combines VoxelMap's minimap and world map systems with SeedMapper's locating and analysis features in a single mod.
Compared to upstream, it includes:
- SeedMapper structure, biome, loot, and ESP tooling
- Integrated minimap and world map overlays with SeedMapper structures, Newer New Chunks and Explored Chunk Highlighting
- Extra persistence for SeedMapper state and tracer settings
- Expanded UI flows and settings pages
- Bug fixes and rendering improvements
- Builds are produced for Fabric, Forge, and NeoForge from one codebase
- Client command registration is wired for each loader
- Mod metadata and entrypoints were updated for the forked layout
This fork brings SeedMapper directly into VoxelMap, including:
- Structure locating and map rendering
- Client commands for locate, highlight, source, and export
- Structure and biome locating screens
- Loot locating screens
- ESP profile and target controls
- Saved seed management
- Datapack URL and structure management
- Loot viewer search and per-result actions
- Structure icons, arrow assets, and completion markers
- SeedMapper structure overlays on the minimap and world map
- Chunk overlays for explored chunks, newer-new chunks, liquid exploit tracking, and block update exploit tracking
- Portal marker controls for Nether, End, and gateway markers
- Highlight tracer rendering for highlighted world points
- World map popup and waypoint interaction fixes, including delete confirmation behavior
The minimap options now include a dedicated SeedMapper tab.
General settings page 2 includes:
- Portal detection toggles
- Highlight tracer controls
The SeedMapper tab includes:
- Structure overlay toggle
- Lootable-structures-only toggle
- ESP target input
- ESP chunk radius input
- ESP fill toggle
- Datapack import and enable controls
- Loot viewer launcher
- Seed, ESP, datapack, and completion state are saved through the VoxelMap settings system
- Tracer settings persist alongside other map configuration
- World and server specific behavior is preserved
The SeedMapper tab provides access to:
Locate structureLocate biomeLocate lootLoot viewerRun ESP highlightRun ore vein ESPRun canyon ESPRun cave ESPRun terrain ESPClear ESPDatapack settingsSaved seeds
All commands are handled locally on the client.
/seedmap help/seedmap seed <seed>/seedmap locate structure <feature_id>/seedmap locate biome <biome_name>/seedmap locate orevein <iron|copper>/seedmap locate slime/seedmap locate loot <text>/seedmap highlight ore <block> [chunks]/seedmap highlight orevein [chunks]/seedmap highlight clear/seedmap export
Alias:
/sm ...
- Right-click waypoint menus were updated so delete confirmation behaves correctly
- SeedMapper markers, loot actions, and completion state are integrated into the map popup flow
- Visible map bounds can be exported through SeedMapper
- SeedMapper structure icons can render on the minimap
- Portal markers and waypoint rendering were expanded
- Display new chunks
- Added support for displaying and clearing explored chunks directly
- Search the integrated SeedMapper loot database by item name, ID, enchantment, or NBT terms
- Toggle per-result highlight and waypoint actions directly from the results list
- Copy coordinates from any loot result
Root build output jars are generated under:
build/libs/voxelmap-fabric-26.1-1.16.5.jarbuild/libs/voxelmap-forge-26.1-1.16.5.jarbuild/libs/voxelmap-neoforge-26.1-1.16.5.jar
- This is not intended to be an upstream-equivalent release
- Some legacy localization keys may still remain after UI changes or removals
- The project prioritizes SeedMapper integration and UI consistency over strict upstream parity










