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Features
Max Roncace edited this page Nov 2, 2016
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Below is a non-exhaustive list of features offered by the plugin.
- Traitors are automatically selected at a configurable rate
- Players are automatically given a "crowbar" and a "gun" when entering a game
- Separate chat channel for each arena
- Dead players leave behind "bodies", or chests detailing their role
- Fully-featured lobby system, allowing for automated minigame servers
- Arenas may be created via the arena creation wizard, or imported from a world
- Titles are sent to players on round start and end
- "Haste mode" similar to original gamemode
- Starting time is less than normal, but time is added for each player the traitors kill
- Spectator system on death
- Living players can't see messages from dead players (but the dead can see messages from the living)
- Detective roles are randomly assigned to players at a configurable ratio to total players
- Detectives are given DNA Scanners, used to find the killer of a body
- DNA decays after a certain period of time
- Players' ingame actions affect their karma level in the exact same configurable way that it does in the real Trouble In Terrorist Town game
- Players' karma is displayed on an ingame scoreboard along with their role and alive statuses
- Optionally, damage dealt by players will be scaled to their karma (i.e. lower karma = more damage reduction)
- Players may be auto-kicked or banned from TTT at certain karma floors
- Auto-updater to ensure you get the latest features
- MCStats integration
- Togglable submission of anonymous gameplay statistics to telemetry server
- Message announcing role of player for developers or alpha testers upon joining round (I'm required to explicitly list this)