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Max Roncace edited this page Nov 2, 2016 · 3 revisions

Feature Documentation (TTT v0.11)

Below is a non-exhaustive list of features offered by the plugin.

Basics

  • Traitors are automatically selected at a configurable rate
  • Players are automatically given a "crowbar" and a "gun" when entering a game
  • Separate chat channel for each arena
  • Dead players leave behind "bodies", or chests detailing their role
  • Fully-featured lobby system, allowing for automated minigame servers
  • Arenas may be created via the arena creation wizard, or imported from a world
  • Titles are sent to players on round start and end
  • "Haste mode" similar to original gamemode
    • Starting time is less than normal, but time is added for each player the traitors kill

Spectators

  • Spectator system on death
  • Living players can't see messages from dead players (but the dead can see messages from the living)

Detectives

  • Detective roles are randomly assigned to players at a configurable ratio to total players
  • Detectives are given DNA Scanners, used to find the killer of a body
  • DNA decays after a certain period of time

Karma

  • Players' ingame actions affect their karma level in the exact same configurable way that it does in the real Trouble In Terrorist Town game
  • Players' karma is displayed on an ingame scoreboard along with their role and alive statuses
  • Optionally, damage dealt by players will be scaled to their karma (i.e. lower karma = more damage reduction)
  • Players may be auto-kicked or banned from TTT at certain karma floors

Other Stuff

  • Auto-updater to ensure you get the latest features
  • MCStats integration
  • Togglable submission of anonymous gameplay statistics to telemetry server
  • Message announcing role of player for developers or alpha testers upon joining round (I'm required to explicitly list this)

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