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Releases: cansik/processing-postfx

Version 1.4

Version 1.4 Pre-release
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@cansik cansik released this 06 Feb 19:10

Fixed the pixel density bug #27

Nightly 1.3

Nightly 1.3 Pre-release
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@cansik cansik released this 18 Jun 09:51
nightly

added basic tone mapping and exposure shaders #31

Version 1.2

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@cansik cansik released this 14 Jun 07:17

Version 1.2 is just a bug fix release, which fixes #25 to run built in shaders on Windows.

Thanks to @kfrajer for testing this release on Windows.

Version 1.1

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@cansik cansik released this 15 May 21:53

Version 1.1 brings a lot of new features to post processing library. First of all a bunch of new shaders have been added to the library, which are useful for 3D and 2D scenes. Here is a list of the new shaders:

Color

  • Brightness and Contrast Shader
  • Saturation and Vibrance Shader
  • Invert Shader
  • Grayscale Shader

Reconstruction

  • Denoise Shader

Effects

  • Bloom Shader
  • Pixelate Shader
  • Chromatic aberration shader
  • Noise Shader
  • Vignette Shader
  • RGB Split Shader

The second new thing is, that the library now works on the default graphics object (onscreen buffer g). So now it is not needed to draw your scene onto a canvas anymore. Just run following code:

// in setup
NegatePass negatePass = new NegatePass();

// in draw
fx.render()
  .invert()
  .compose();

Latest release of the PostFX library for Processing

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@cansik cansik released this 04 Apr 10:17

This version is used for the processing library contribution.

Tested on MacOS and Windows.

PostFX Library 1.0

PostFX Library 1.0 Pre-release
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@cansik cansik released this 01 Apr 14:59

This is the first version of the Processing PostFX library. Currently implemented effects are the following:

  • bright pass
  • blur horizontal
  • blur vertical
  • sobel edge detection
  • toon filter

The library is not stable at the moment and the API can change. But try it out and contribute your ideas!