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RPG

A small 3D game engine in C++20 and OpenGL, with an entity-component-system (ECS) architecture, physics and collision detection.

Build

Dependencies are bundled in the repo (external/): GLAD, GLFW, GLM, tinyobjloader, Remotery.

cmake -B build -S .
cmake --build build --config Release

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Screenshot 1 Screenshot 2 Screenshot 3

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Small C++20 3D game engine with ECS and OpenGL

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