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23 changes: 13 additions & 10 deletions _willow2_mods/PlayerRandomizer.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,11 @@
author: Milo
coop_support: Unknown
dependencies: []
download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/PlayerRandomizer/PlayerRandomizer_v0.2.zip
legacy: true
download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/PlayerRandomizer/PlayerRandomizer.sdkmod
license:
name: GNU GPLv3
url: https://choosealicense.com/licenses/gpl-3.0
pyproject_url: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/PlayerRandomizer/PlayerRandomizer/pyproject.toml
redirect_from:
- /mods/PlayerRandomizer/
supported_games:
Expand All @@ -16,7 +16,7 @@ supported_games:
title: Player Randomizer
urls:
Source Code: https://github.com/ncalvin1/Milo-BL2-SDK-Mods
version: '0.2'
version: '2.0'
---
Fills a player's trees with random skills, and
updates class mods to boost skills from the new set.
Expand All @@ -37,18 +37,21 @@ broken.
- **Action Skill** determines which character's action
skill to assign to yours; note that graphics may be
wrong for some character/skill combinations, but the
effects should still work correctly.
effects should still work correctly. Exception: Krieg's
Buzzaxe Rampage does not work for other characters.
- **Skill Density** selects how much to fill in the skill
tree - for reference, BL2 character trees are about 60%
full, while TPS trees average 65% full.
- **Randomizing Tier Points** changes how many skill
- **Randomize Tier Points** changes how many skill
points it takes to unlock the next skill tier.
- **Randomize COMs** enables modifying the player's
classmods to contain skills from the new random tree.
- **Cheats** lets one specify particular skills that
should definitely appear in the character's skill tree.
- **Reroll** chooses a new set of skills for the
character.

Once you've made your choices, load your character and
start the session as usual. The next time you launch
the game, the Mods menu will show a new enabled entry,
'Effect Randomizer (#)', where the number is the
newly-generated effect seed. Remember that seed - if
the game crashes, you'll need to re-enable that entry.
start the session as usual. Changes to settings in the
in-game menu will have no effect until after a return to
the main menu.