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bhillig/README.md

BHillig Studios

We are an independent game development studio founded in 2025, focused on building inventive, systems-driven games and powerful tools for developers.

We are currently developing our debut roguelike title, with a planned release on Steam in 2028.

Projects

3D Game Engine


3D Game Engine

C++, OpenGL, ImGui, Assimp - Custom 3D game engine capable of loading complex models, rendering multiple scenes, and managing a dynamic set of objects.

Sorting Algorithms Visualizer


Sorting Visualizer

C++, SFML, ImGui - C++ application that visualizes multiple sorting algorithms. Supports Bubble Sort, Selection Sort, and Insertion Sort.

Neon Blade Impetus


Neon Blade Impetus

C#, Unity - An AI gone rogue, your only goal is to escape the dark digital city. Cut your way through the system's defenses, slipping past projectiles and slicing through turrets in an intense momentum-based parkour game.

Oops! All Bards


Oops! All Bards

C#, Java, Unity - Code base for an ongoing research project concerned with game agent believability, artificial intelligence for game NPCs, and leveraging heterogeneous AI systems to open new game design spaces.

Pinned Loading

  1. Sorting-Algorithms Sorting-Algorithms Public

    A C++ desktop application that visualizes multiple sorting algorithms. Supports Bubble Sort, Selection Sort, and Insertion Sort.

    C++

  2. CShell CShell Public

    This program emulates the functionality of a shell, allowing users to run programs and commands, pipeline processes, create background jobs, and even redirect input and output.

    C

  3. Neon-Blade-Impetus Neon-Blade-Impetus Public

    An AI gone rogue, your only goal is to escape the dark digital city. Cut your way through the system's defenses, slipping past projectiles and slicing through turrets in an intense momentum-based p…

    C# 3 1

  4. singlab/oops-all-bards singlab/oops-all-bards Public

    Code base for an ongoing research project concerned with game agent believability, artificial intelligence for game NPCs, and leveraging heterogeneous AI systems to open new game design spaces.

    ASP.NET 3