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meshes are rendered black on DX12 #23573
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-DX12Specific to the DX12 render APISpecific to the DX12 render APIP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-DX12Specific to the DX12 render APISpecific to the DX12 render APIP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes
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Needs SME Triage
Bevy version and features
[Optional] Relevant system information
What you did
cargo run --example blend_modesor most of the examplesWhat went wrong