Peek.2023-10-02.23-28.mp4
Reimplementation of the ray-ten's ray tracing approach on GPU using wgpu. Uses compute shaders for the bouncing and fragment shaders for ray tracing.
RTX 4080 struggles at 45fps with 1000 balls at 2K resolution.
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Reimplementation of the ray-ten's ray tracing approach on GPU using wgpu. Uses compute shaders for the bouncing and fragment shaders for ray tracing.
RTX 4080 struggles at 45fps with 1000 balls at 2K resolution.