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12 changes: 0 additions & 12 deletions src/instance_reset.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -111,39 +111,27 @@ bool InstanceReset::OnGossipHello(Player* player, Creature* creature)
case 1:
{
if (player->HasItemCount(token, count, true))
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, gossipText, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
else
{
creature->Whisper("You do not have the required items or token.", LANG_UNIVERSAL, player);
}
break;
}

case 2:
{
if (player->GetMoney() >= money)
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, gossipText, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
else
{
creature->Whisper("You don't have enough money.", LANG_UNIVERSAL, player);
}
break;
}

case 3:
{
if ((player->HasItemCount(token, count, true)) && ((player->GetMoney() >= money)))
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, gossipText, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
else
{
creature->Whisper("The reset requires a token and money.", LANG_UNIVERSAL, player);
}
break;
}

Expand Down
18 changes: 11 additions & 7 deletions src/instance_reset.h
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
#include "ScriptMgr.h"
#include "Player.h"
#include "Chat.h"
#include "Configuration/Config.h"
#include "GossipDef.h"
#include "ScriptedGossip.h"
#include "Language.h"
#include "Chat.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"

void GossipSetText(Player* player, std::string message, uint32 textID);

Expand All @@ -20,7 +20,9 @@ uint32 money = 10000000;
class InstanceResetAnnouncer : public PlayerScript
{
public:
InstanceResetAnnouncer() : PlayerScript("InstanceResetAnnouncer") {}
InstanceResetAnnouncer() : PlayerScript("InstanceResetAnnouncer", {
PLAYERHOOK_ON_LOGIN
}) {}

void OnPlayerLogin(Player* player) override;
};
Expand All @@ -37,7 +39,9 @@ class InstanceReset : public CreatureScript
class InstanceResetWorldConfig : public WorldScript
{
public:
InstanceResetWorldConfig() : WorldScript("InstanceResetWorldConfig") { }
InstanceResetWorldConfig() : WorldScript("InstanceResetWorldConfig", {
WORLDHOOK_ON_BEFORE_CONFIG_LOAD
}) { }

void OnBeforeConfigLoad(bool /*reload*/) override;
};
Expand Down