refactor(WG): remove unused PrepareFakeTeamForBF/ApplyFakeVisualsForBF#155
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Nyeriah merged 1 commit intoMay 31, 2026
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Both functions were declared, defined, and never called. They implemented a "set faction first, apply visuals later" two-step flow for WG war entry, but the active code path (OnBattlefieldPlayerJoinWar) uses the single-shot SetFakeRaceAndMorphForBF instead. Removing the dead pair shrinks the public surface of CFBG and clarifies which methods drive the WG lifecycle. No behavior change. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Summary
CFBG::PrepareFakeTeamForBFandCFBG::ApplyFakeVisualsForBF, which were declared, defined, and never called anywhere in the module.OnBattlefieldPlayerJoinWarinCFBG_SC.cpp) uses the single-shotSetFakeRaceAndMorphForBFinstead, so the deferred pair is dead code.Test plan
-DMODULES=static) and confirm no unresolved symbols.SetFakeRaceAndMorphForBFpath), clears on war end / zone leave / logout-outside-war as before..cfbg debugstill reportsFaked/FakePlayerstruct values correctly.