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I don't like how the return type is Switched it to wrapping the non-tiled result as a single-element vector. The main use case should be comparing full layouts, and that should really be done tiled anyway for performance reasons, but at least this way you can directly swap to the non-tiled version for testing if you're worried about edge artifacts. Also just use the exact tile size in the keyword argument, don't try to be clever and fit it to the layout. |

Update of #41 using a lazy iterator over tiles (giving up on healing). Adds layerwise booleans
xor2d_layerwiseetc applied across pairs of GeometryStructures.Closes #100 and #30.