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BREADY SET GO!!! (Team 1)

To Run

Double click the file in the Bread/ directory called "BreadySetGo!!!.exe"

Controls (XBox Controller, plug-n-play)

  • LT: Brake/Reverse
  • RT: Accelerate
  • L Thumb: Steering and menu selection
  • R Thumb: Camera Directional Influence (Rocket League Style)
  • A: Menu accept
  • B: Hold to unflip the car/respawn in place
  • X: Handbrake
  • Y: Vacuum ability
  • START: Pause

New Features and Changes Included

  • Level Design and Gameplay:

    • NOW WITH 4 PLAYER LOCAL MULTIPLAYER (please try it out, we worked very hard on this)
    • Multiplayer-friendly item indicators.
    • Cannot collect or interact with ingredients that are not yours.
    • Return to base to win.
    • Penalty for falling off the edge and remove user controlled respawn.
    • Countdown timer for start of game.
    • Haptic feedback with rumbling controller when in range of a stealable ingredient.
  • Driving:

    • Up to 4-player controls.
  • Camera:

    • Multiplayer camera capabilities.
    • Camera turning is no longer framerate based.
    • Camera deals better with ramps and walls.
    • Updated FOV for multiplayer views.
    • Reimplemented player-controlled camera movement.
  • UI:

    • Individual multiplayer UI views with shared menus, end of game popups and start of game countdown timer.
    • Ingredient off-screen indicators are clearer with arrows.
    • Return to base banner to complete game.
    • Updated ingredient graphics.
    • Pause screen shows game controls.
    • Main menu has single player and multi player options (B to return through the screens)
  • AI:

    • Returns to base once all ingredients are collected.
    • No more circling around ingredients.
    • Lesser chance of accidental conga lines.
  • Rendering:

    • Shadow artifact cleanup.
    • Ghost ingredients for those that aren't meant to be picked up.
    • Floating/bobbing ingredients to make them look more collectable.
    • General mesh tweaks for level.
  • Audio:

    • New main menu, game and end of game music.
    • Countdown timer for start of game.
    • Menu sounds.
    • Multiplayer sounds.
    • More general gameplay feedback sounds (falling off of the edge, vacuum powerup sounds)
    • Removed engine noises from main menu when returning after game play.

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