Double click the file in the Bread/ directory called "BreadySetGo!!!.exe"
- LT: Brake/Reverse
- RT: Accelerate
- L Thumb: Steering and menu selection
- R Thumb: Camera Directional Influence (Rocket League Style)
- A: Menu accept
- B: Hold to unflip the car/respawn in place
- X: Handbrake
- Y: Vacuum ability
- START: Pause
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Level Design and Gameplay:
- NOW WITH 4 PLAYER LOCAL MULTIPLAYER (please try it out, we worked very hard on this)
- Multiplayer-friendly item indicators.
- Cannot collect or interact with ingredients that are not yours.
- Return to base to win.
- Penalty for falling off the edge and remove user controlled respawn.
- Countdown timer for start of game.
- Haptic feedback with rumbling controller when in range of a stealable ingredient.
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Driving:
- Up to 4-player controls.
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Camera:
- Multiplayer camera capabilities.
- Camera turning is no longer framerate based.
- Camera deals better with ramps and walls.
- Updated FOV for multiplayer views.
- Reimplemented player-controlled camera movement.
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UI:
- Individual multiplayer UI views with shared menus, end of game popups and start of game countdown timer.
- Ingredient off-screen indicators are clearer with arrows.
- Return to base banner to complete game.
- Updated ingredient graphics.
- Pause screen shows game controls.
- Main menu has single player and multi player options (B to return through the screens)
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AI:
- Returns to base once all ingredients are collected.
- No more circling around ingredients.
- Lesser chance of accidental conga lines.
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Rendering:
- Shadow artifact cleanup.
- Ghost ingredients for those that aren't meant to be picked up.
- Floating/bobbing ingredients to make them look more collectable.
- General mesh tweaks for level.
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Audio:
- New main menu, game and end of game music.
- Countdown timer for start of game.
- Menu sounds.
- Multiplayer sounds.
- More general gameplay feedback sounds (falling off of the edge, vacuum powerup sounds)
- Removed engine noises from main menu when returning after game play.