Lua Color Matching Example
- Divide the screen into 10X10 evenly spaced tiles.
- Generate (total number of tiles / 2) colors to be paired with each tile
- Create table to store each RGB for the randomply generated colors.
- Assigne a random color sequence to the tile and add the tile to the display. ** if there are an odd number of (total tiles/2) there will be an extra tile left at the end of the game.
- This was created as an example for CS 371 UAHuntsville
- Added Score TitleBar to make this more interesting.
This was for pure fun. My first attempt at lua.