Set raycaster.camera to the active camera in order to raycast against sprites#5801
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vincentfretin wants to merge 1 commit intoaframevr:masterfrom
Open
Set raycaster.camera to the active camera in order to raycast against sprites#5801vincentfretin wants to merge 1 commit intoaframevr:masterfrom
vincentfretin wants to merge 1 commit intoaframevr:masterfrom
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Description:
Set raycaster.camera to the active camera in order to raycast against sprites.
Changes proposed:
raycaster.camerabefore callingraycaster.intersectObjects, set it back to null afterwards to be sure to not keep eventually a removed camera on itI need that for the inspector to not give an error when hovering over some flame I got from the webgpu_tsl_vfx_flames example

otherwise you get the error
Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.from https://github.com/mrdoob/three.js/blob/87c407b70235a6cdf64f96fa3f74d6fb9b0ccbbc/src/objects/Sprite.js#L133