A minimal Unity hello-world project showing how to use Immersa with OpenXR.
- Unity
6000.3.2f1(Unity 6.3) - OpenXR Plugin
1.16.1 - An OpenXR-compatible runtime (e.g. Immersa)
- Create a new Unity 3D project.
- Install the OpenXR Plugin package via Package Manager.
- Convert the default
Main Camerato an XR Rig. - In Project Settings → XR Plug-in Management, enable OpenXR as the runtime.
- In Project Settings → XR Plug-in Management → OpenXR, set:
- Depth Submission Mode →
Depth 16 Bit - Render Mode →
Multi-pass
- Depth Submission Mode →
The scene running through the Immersa OpenXR runtime:
Assets/ Scenes, input actions, and XR settings
Packages/ Unity package manifest
ProjectSettings/ Project-level Unity settings

