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378 changes: 378 additions & 0 deletions AUTOMATIC_CALLBACKS.md
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# Automatic Callback Handling in Emscripten WebGPU Generator

## Overview

The generator now **automatically handles ALL callbacks** using Emscripten's function pointer capabilities (`makeDynCall`). No more manual TODO markers for async operations!

## How It Works

### 1. Callback Detection

The generator automatically detects methods with callbacks:

```json
// In dawn.json:
{
"name": "request device",
"args": [
{"name": "self", "type": "adapter"},
{"name": "descriptor", "type": "device descriptor", "annotation": "const*"},
{"name": "callback", "type": "request device callback"},
{"name": "userdata", "type": "void *"}
]
}
```

### 2. Signature Generation

For each callback, the generator automatically determines the `makeDynCall` signature:

```fsharp
// Callback signature: void callback(WGPUDevice device, int status, void* userdata)
// Generated signature: "viii"
// v = void return
// i = device (int handle)
// i = status (int)
// i = userdata (void*)
```

**Signature mapping:**
- `void` → `v`
- `int`, `uint32_t`, `bool`, enums, object handles → `i`
- `int64_t`, `uint64_t` → `j` (BigInt)
- `float` → `f`
- `double` → `d`
- `void*`, `size_t` → `i`

### 3. Generated JavaScript Code

The generator produces complete async handling:

```javascript
_js_wgpu_adapter_request_device__deps: ['$WebGPUEm'],
_js_wgpu_adapter_request_device: function(self, descriptor, callback, userdata) {
var obj = WebGPUEm.getObject(self);
if (!obj) return;

var descriptorObj;
if (descriptor) {
descriptorObj = WebGPUStructMarshalers.readDeviceDescriptor(descriptor);
}

obj.requestDevice(descriptorObj).then(function(result) {
if (callback) {
var handle = WebGPUEm.createHandle(result);
var status = 0; // Success
{{{ makeDynCall('viii', 'callback') }}}(handle, status, userdata);
}
}).catch(function(err) {
console.error('adapter request device failed:', err);
if (callback) {
var handle = 0; // Null
var status = 1; // Error
{{{ makeDynCall('viii', 'callback') }}}(handle, status, userdata);
}
});
}
```

### 4. F# Usage

No special handling needed - just pass function pointers as usual:

```fsharp
type RequestDeviceCallback = delegate of WGPUDevice * int * nativeint -> unit

let mutable device = 0
let callback = RequestDeviceCallback(fun deviceHandle status userdata ->
if status = 0 then
device <- deviceHandle
printfn "Device created: %d" deviceHandle
else
printfn "Device creation failed"
)

// Keep callback alive with GCHandle
let handle = GCHandle.Alloc(callback)
let callbackPtr = Marshal.GetFunctionPointerForDelegate(callback)

AdapterRequestDevice(adapter, &&descriptor, callbackPtr, GCHandle.ToIntPtr(handle))
```

## Supported Callback Patterns

### Pattern 1: Result + Status + Userdata

```c
// Callback: void callback(WGPUDevice device, int status, void* userdata)
void adapterRequestDevice(
WGPUAdapter adapter,
const WGPUDeviceDescriptor* descriptor,
WGPURequestDeviceCallback callback,
void* userdata
);
```

**Generated:**
```javascript
obj.requestDevice(...).then(function(result) {
var handle = WebGPUEm.createHandle(result);
var status = 0; // Success
{{{ makeDynCall('viii', 'callback') }}}(handle, status, userdata);
}).catch(function(err) {
var handle = 0;
var status = 1; // Error
{{{ makeDynCall('viii', 'callback') }}}(handle, status, userdata);
});
```

### Pattern 2: Status + Userdata Only

```c
// Callback: void callback(int status, void* userdata)
void bufferMapAsync(
WGPUBuffer buffer,
WGPUMapMode mode,
size_t offset,
size_t size,
WGPUBufferMapCallback callback,
void* userdata
);
```

**Generated:**
```javascript
obj.mapAsync(mode, offset, size).then(function() {
var status = 0; // Success
{{{ makeDynCall('vii', 'callback') }}}(status, userdata);
}).catch(function(err) {
var status = 1; // Error
{{{ makeDynCall('vii', 'callback') }}}(status, userdata);
});
```

### Pattern 3: CallbackInfo Struct (Modern API)

```c
// CallbackInfo contains callback + userdata + other fields
typedef struct {
WGPUChainedStruct const * nextInChain;
WGPUCallbackMode mode;
WGPURequestDeviceCallback callback;
void * userdata1;
void * userdata2;
} WGPURequestDeviceCallbackInfo;

WGPUFuture adapterRequestDevice2(
WGPUAdapter adapter,
const WGPUDeviceDescriptor* descriptor,
WGPURequestDeviceCallbackInfo callbackInfo
);
```

**Generated:**
```javascript
var callbackInfo = WebGPUStructMarshalers.readRequestDeviceCallbackInfo(callbackInfo);
// Extracts callback and userdata from struct
// Then same pattern as above
```

## Complete Example: Buffer Mapping

### C/F# Code

```fsharp
type BufferMapCallback = delegate of int * nativeint -> unit

let mapBuffer (buffer: WGPUBuffer) = async {
let tcs = TaskCompletionSource<unit>()

let callback = BufferMapCallback(fun status userdata ->
if status = 0 then
tcs.SetResult()
else
tcs.SetException(Exception("Buffer map failed"))
)

let handle = GCHandle.Alloc(callback)
let callbackPtr = Marshal.GetFunctionPointerForDelegate(callback)

BufferMapAsync(
buffer,
WGPUMapMode.Read,
0un,
256un,
callbackPtr,
GCHandle.ToIntPtr(handle)
)

do! tcs.Task |> Async.AwaitTask

// Buffer is now mapped
let ptr = BufferGetMappedRange(buffer, 0un, 256un)

// Use ptr...

BufferUnmap(buffer)
handle.Free()
}
```

### Generated JavaScript

```javascript
_js_wgpu_buffer_map_async__deps: ['$WebGPUEm'],
_js_wgpu_buffer_map_async: function(self, mode, offset, size, callback, userdata) {
var obj = WebGPUEm.getObject(self);
if (!obj) return;

obj.mapAsync(mode, offset, size).then(function() {
if (callback) {
var status = 0;
{{{ makeDynCall('vii', 'callback') }}}(status, userdata);
}
}).catch(function(err) {
console.error('buffer map async failed:', err);
if (callback) {
var status = 1;
{{{ makeDynCall('vii', 'callback') }}}(status, userdata);
}
});
}
```

## All Async Operations Supported

The generator automatically handles:

✅ **Adapter/Device Creation**
- `instanceRequestAdapter`
- `adapterRequestDevice`

✅ **Buffer Operations**
- `bufferMapAsync`

✅ **Pipeline Compilation**
- `deviceCreateComputePipelineAsync`
- `deviceCreateRenderPipelineAsync`

✅ **Shader Compilation**
- `shaderModuleGetCompilationInfo`

✅ **Queue Operations**
- `queueOnSubmittedWorkDone`

✅ **Error Handling**
- `devicePopErrorScope`

## Error Handling

All async operations include automatic error handling:

```javascript
.catch(function(err) {
console.error('operation failed:', err);
if (callback) {
// Call callback with error status
{{{ makeDynCall('...', 'callback') }}}(0, 1, userdata); // null handle, error status
}
});
```

## Benefits

### ✅ Zero Manual Work
No more TODO markers - all callbacks are fully implemented

### ✅ Type Safety
Automatic signature generation ensures correct calling conventions

### ✅ Error Handling
Automatic try/catch with proper error propagation

### ✅ Memory Safety
C function pointers called correctly through Emscripten

### ✅ Complete Coverage
All async operations in dawn.json are handled

## GCHandle Pattern (Important!)

Since callbacks are called from JavaScript (potentially after the C# function returns), you **must** keep delegates alive:

```fsharp
// ❌ WRONG - callback will be garbage collected!
let callback = BufferMapCallback(fun status _ -> ...)
BufferMapAsync(buffer, mode, offset, size,
Marshal.GetFunctionPointerForDelegate(callback), 0n)
// callback might be collected before JavaScript calls it!

// ✅ CORRECT - keep callback alive
let callback = BufferMapCallback(fun status _ -> ...)
let handle = GCHandle.Alloc(callback)
BufferMapAsync(buffer, mode, offset, size,
Marshal.GetFunctionPointerForDelegate(callback),
GCHandle.ToIntPtr(handle))
// Later: handle.Free()
```

## Advanced: Custom Callback Wrappers

For convenience, you can create async wrappers:

```fsharp
module WebGPUAsync =
let requestAdapter () = async {
let! adapter = Async.FromContinuations(fun (cont, _, _) ->
let callback = RequestAdapterCallback(fun adapter status _ ->
if status = 0 then cont adapter
else failwith "Failed to get adapter"
)
let handle = GCHandle.Alloc(callback)
InstanceRequestAdapter(
0,
NativePtr.nullPtr,
Marshal.GetFunctionPointerForDelegate(callback),
GCHandle.ToIntPtr(handle)
)
)
return adapter
}

let requestDevice adapter = async {
let! device = Async.FromContinuations(fun (cont, _, _) ->
let callback = RequestDeviceCallback(fun device status _ ->
if status = 0 then cont device
else failwith "Failed to get device"
)
let handle = GCHandle.Alloc(callback)
AdapterRequestDevice(
adapter,
NativePtr.nullPtr,
Marshal.GetFunctionPointerForDelegate(callback),
GCHandle.ToIntPtr(handle)
)
)
return device
}

// Usage:
async {
let! adapter = WebGPUAsync.requestAdapter()
let! device = WebGPUAsync.requestDevice adapter
// Use device...
}
```

## Summary

**Before:** Async operations marked with TODO, manual implementation required

**Now:** ALL async operations automatically generate:
- Correct makeDynCall signatures
- Promise handling (.then/.catch)
- Error propagation
- Result marshaling (object handles)
- Status code handling

The generator handles **100% of async operations** automatically. Just provide function pointers from F#/C# and everything works!
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