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Releases: aaa4xu/xcom2charpool

v2.0.1

04 Feb 14:33

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Update package.json with repository info

v2.0.0-hotfix.1

04 Feb 14:29

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Bump pnpm version to 10 in CI workflows

v2.0.0

04 Feb 14:05

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This release is a major refactor that rebuilds the library around registry‑driven codecs and Zod schemas, with first‑class file codecs for vanilla CharacterPool binaries and Iridar’s Appearance Manager (IAM).

Added

  • File‑level codecs for vanilla and IAM charpool files with schema validation.
  • Zod schemas for CharacterPool, appearance, IAM mod data and schema helpers.
  • CodecRegistry, TypeCodec, ArrayElementCodec, CodecContext, and BaseCodec for extension points.

Full Changelog: v1.0.0...v2.0.0

Public release 🎉

25 Oct 14:52

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I'm not sure if anyone will be interested in this library (especially considering how much time has passed since the game's release), but I immensely enjoyed the process of creating it.

Special thanks to ChristopherOdd and his wonderful community, who inspired me for this project.

v0.1.2

25 Oct 14:15

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Add example with TypeScript

v0.1.1

25 Oct 13:15

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Publish package to npm