Skip to content

Releases: ZSlayerHQ/ZSlayerHeadlessTelemetry

v1.4.0 — Console Streaming, Per-Player Damage & Resilience

17 Mar 04:00

Choose a tag to compare

What's New

  • Console log streaming — headless console output streamed to CC server for remote viewing
  • Source ID on all POSTs — every telemetry report includes sourceId for multi-headless disambiguation
  • Per-player damage tracking — DamageDealt, DamageReceived, Hits, Headshots, LongestShot tracked per player alongside global totals
  • Wall-clock raid duration fallback — uses DateTime.UtcNow when GameTimer is unavailable on headless
  • Extraction survival detection fix — correctly identifies survived raids
  • Resilience audit — each report in periodic loop has its own try-catch; per-entity safety in player/bot iteration
  • Zero duration/players fix — raid summary no longer reports 0 for duration, players, or survived count

Install

Extract ZSlayerHeadlessTelemetry/ into your headless client's BepInEx/plugins/ folder. Requires ZSlayer Command Center v2.12.0+ on the server.

Full Changelog: v1.2.0...v1.4.0

v1.2.0 — AI PMCs, System Metrics & Enhanced Raid Summary

23 Feb 14:52

Choose a tag to compare

What's New

  • AI PMC tracking — USEC/BEAR bots tracked as a separate category alongside scavs, raiders, rogues, and bosses
  • System-wide CPU & RAM — delta-based GetSystemTimes P/Invoke for accurate CPU usage, GlobalMemoryStatusEx for system RAM
  • Ping fix — profile-based peer matching replaces unreliable NetId matching for correct per-player ping values
  • Enhanced raid summary — full SessionCounters in end-of-raid report:
    • Damage dealt, armor damage, headshots, hits, ammo used
    • Longest kill distance, kill streak
    • XP breakdown (kill, streak bonus, damage, looting, exit status, body part bonus)
    • Accuracy calculation (hits / ammo used)
  • Entity categorization fix — uses IsAI instead of IsObservedAI for correct human vs bot detection

Install

Extract ZSlayerHeadlessTelemetry/ into your headless client's BepInEx/plugins/ folder. Requires ZSlayer Command Center v2.4.0+ on the server.