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Minesweeper NG Field Generator

In Work

  • add tui / ratatui for better output
  • add features
  • split the Minesweeper trait into multiple sub traits
  • allow a 0 tile from every island to be the start tile, so not only one start tile per field is possible (NoGG & Normal Gen)
  • Field to SVG
    • animated svg of solving steps / progress?

Solver

  • add meta logic solving step/s
  • start with the biggest island with border informations
  • ignore inaccessible parts of the field until nothing else can be solved, then try to solve the inaccessible parts via minecount

NG Gen

  • only mark changed parts as hidden
  • implement changing parts of the field to make it solvable

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Minesweeper Field Generator

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