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Setting up your environment

Nathan Gill edited this page Nov 30, 2020 · 5 revisions

Overview

In this guide you will:

  • Install Unity
  • Create and setup the project
  • Export the included debug map to verify everything is working

Installing Unity

  1. H3VR runs on the Unity Engine, version 5.6.3p4. To create maps compatible with the game, you must also use this same version.
  2. You can download it on the Unity3D website, select the Unity Editor Download Assistant.
  3. Once it has downloaded go ahead and run the installer. If you are unsure what options to use, leave them all at their defaults.
  4. Now you have Unity installed, you can open the Editor. (NOTE: The first time you open this version of Unity, you cannot launch it through Unity Hub. After you register your license you can then use Hub as normal)
  5. Unity will ask you for your license. If you don't have one, they are free for personal use.
  6. Now you should be ready to move on to the next step.

Creating the project

  1. With Unity open on the projects screen, create a new project. Make sure you have 3D selected, and set the name and location to whatever you'd like. (You can also disable Analytics, but this doesn't make a difference)
  2. While you're waiting for the Editor to open, visit the [releases] page and downloaded the latest WurstModWorkbench.unitypackage and TagManager.asset
  3. Once the Unity Editor is opened, on the menu bar go to Assets > Import Package > Custom Package... and then select the workbench file you just downloaded and import everything.
  4. In your project folder, replace the ProjectSettings/TagManager.asset file when the one you downloaded.
  5. You can not move on to the next step

Exporting

  1. In the project window at the bottom of the editor, navigate into the Scenes folder and open one of the debug scenes.
  2. Exporting maps is pretty simple, in the menu bar, select Wurst Mod > Export Window.
  3. In the newly opened export window, click the export scene button.
    This will check your scene, ensuring everything is valid for the gamemode you have selected and then export your scene to the AssetBundles/ folder in your Unity project. The last step is adding your level as a Deli mod asset so it can be loaded in-game

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