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UI Definition Element Types
The following UI Definition Element Types are added by default to the Factory API, but other mods that integrate with it may add others
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children-> Organizes the elements within the JSON file and allows you to add a prefix to their name-
applyPrefix-> true by default, accepts only boolean values and controls whether the prefix, which is the name of this element, will be applied to its subelements -
elements-> UI Definition elements
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The following Element Types are related to widgets, and share the following fields:
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message-> a component defining this widget message -
x-> x position of this widget, it's 0 by default (integer or integer expression) -
y-> y position of this widget, it's 0 by default (integer or integer expression) -
width-> width of this widget (integer or integer expression) -
height-> height this widget (integer or integer expression) -
order-> order in which this widget will be added, its default is${renderablesCount}(integer or integer expression) -
isVisible-> controls the visibility of this widget, without removing it (boolean or boolean expression)
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add_button-> Adds a button to the interface-
actions-> an array of actions, that will be executed when pressing this button
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add_checkbox-> Adds a checkbox to the interface-
selected-> accepts boolean values or boolean expressions, defining the initial state of this checkbox -
actions-> an array of actions, that will be executed when pressing this checkbox
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add_slider-> Adds a slider to the interface-
selected-> accepts boolean values or boolean expressions, defining the initial state of this checkbox -
entries-> an array of cycle actions entries, that will be executed when changing the selected cycle entry
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modify_widget-> Modify widgets on the interface-
range-> an integer range defining the indexes of the widgets to be modified -
index-> an integer defining the widget to be modified, if a range isn't provided -
actions-> an array of actions, that will override the actions in this widget
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remove_widget-> Remove widgets on the interface-
range-> an integer range defining the indexes of the widgets to be removed -
index-> an integer defining the widget to be removed, if a range isn't provided
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put_number-> Stores a number variable-
value-> accepts number values or number expressions
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put_component-> Stores a component variable and its width-
value-> a component
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put_string-> Stores a string variable-
value-> a string
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put_boolean-> Stores a boolean variable-
value-> accepts boolean values or boolean expressions
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put_resource_location-> Stores a resource location-
value-> a resource location
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put_vec3-> Stores a vec3-
value-> a vector with 3 axes
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The following Element Types are related to rendering, and share the following fields:
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translateX-> x translation of this render, it's 0 by default (float or float expression) -
translateY-> y translation of this render, it's 0 by default (float or float expression) -
translateZ-> z translation of this render, it's 0 by default (float or float expression) -
scaleX-> x scale of this render, it's 0 by default (float or float expression) -
scaleY-> y scale of this render, it's 0 by default (float or float expression) -
scaleZ-> z scale of this render, it's 0 by default (float or float expression) -
renderColor-> color of this render, it's #FFFFFFFF (white) by default (integer or integer expression) -
amount-> amount of times this will be rendered (integer or integer expression) -
order-> order in which this render will be added, its default is${renderablesCount}(integer or integer expression)
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blit-> Renders a texture on the interface-
texture-> a resource location defining the texture to be rendered -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
uvX-> x position in the texture, it's 0 by default (integer or integer expression) -
uvY-> y position in the texture, it's 0 by default (integer or integer expression) -
width-> width of this render, it's 0 by default (integer or integer expression) -
height-> height of this render, it's 0 by default (integer or integer expression) -
imageWidth-> width of the texture of this render, it's 256 by default (integer or integer expression) -
imageHeight-> height of the texture of this render, it's 256 by default (integer or integer expression)
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blit_sprite-> Renders a gui sprite on the interface-
texture-> a resource location defining the sprite to be rendered -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
width-> width of this render, it's 0 by default (integer or integer expression) -
height-> height of this render, it's 0 by default (integer or integer expression)
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fill-> Renders a color on the interface-
texture-> a resource location defining the sprite to be rendered -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
width-> width of this render, it's 0 by default (integer or integer expression) -
height-> height of this render, it's 0 by default (integer or integer expression) -
color-> color of this render, it's #FFFFFFFF (white) by default (integer or integer expression)
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fill_gradient-> Renders a color gradient on the interface-
texture-> a resource location defining the sprite to be rendered -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
width-> width of this render, it's 0 by default (integer or integer expression) -
height-> height of this render, it's 0 by default (integer or integer expression) -
color-> color of this render, it's #FFFFFFFF (white) by default (integer or integer expression) -
secondColor-> second color of this render, it's #FFFFFFFF (white) by default (integer or integer expression)
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draw_string-> Renders a text on the interface-
component-> a component defining this render text -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
shadow-> defines whether the text will have a shadow, it's true by default (boolean or boolean expression) -
color-> color of this render, it's #FFFFFFFF (white) by default (integer or integer expression)
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render_item-> Renders a item on the interface-
item-> item to be rendered, it's empty by default -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
isFake-> defines whether the item will be rendered as fake, it's false by default (boolean or boolean expression) -
allowDecorations-> defines whether the item will be rendered with its decorations, it's true by default (boolean or boolean expression)
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render_items-> Renders items on the interface, having<element_name>.indexavailable to be used in the rendering-
items-> item array to be rendered, it's empty by default -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
isFake-> defines whether the item will be rendered as fake, it's false by default (boolean or boolean expression) -
allowDecorations-> defines whether the item will be rendered with its decorations, it's true by default (boolean or boolean expression)
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draw_multiline_string-> Adds a multiline string layout element to the interface-
component-> a component defining this render text -
x-> x position to start the render, it's 0 by default (integer or integer expression) -
y-> y position to start the render, it's 0 by default (integer or integer expression) -
width-> width of the multiline string, it's 0 by default (integer or integer expression) -
lineSpacing-> line spacing of the multiline string, it's 12 by default (integer or integer expression) -
shadow-> defines whether the text will have a shadow, it's true by default (boolean or boolean expression) -
color-> color of this render, it's #FFFFFFFF (white) by default (integer or integer expression) -
centered-> defines whether the text will be centered, it's false by default (boolean or boolean expression)
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compare_items-> Stores a boolean variable comparing two items-
firstItem-> first item to be compared, it's empty by default -
secondItem-> second item to be compared, it's empty by default -
checkCount-> defines whether this comparison will check the count of the items, it's true by default (boolean or boolean expression)
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chance-> Stores a random integer variable based on a minimum and a maximum value-
min-> minimum random value, it's 0 by default (integer or integer expression) -
max-> maximum random value, it's 0 by default (integer or integer expression)
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