Releases: WilloIzCitron/ArchiveDustry-Java
Release 1.6 build 17
THIS RELEASE FOR MINDUSTRY BUILD 154 OR LATER
After I left this repo dormant, I revisited after beta update of Mindustry.
The LTS version only supported v7 build 149-153.
Release LTS 1 of v1.6 Build 16
This the hotfix LTS of ArchiveDustry v1.6 build 16. I don't have any time to continue this very long. Sorry for inconveniences/inpatiences
What's Changed
- Add files via upload by @LaoHuaJiOfficial in #21
- Chinese version of README file by @xhstoyea in #22
- 1.6 build 16版本的新的中文配置文件 by @xhstoyea in #27
- Update Chinese translation by @xhstoyea in #37
- Fix foo's client compatibility (#30) by @BalaM314 in #39
New Contributors
- @LaoHuaJiOfficial made their first contribution in #21
- @xhstoyea made their first contribution in #22
- @BalaM314 made their first contribution in #39
Full Changelog: v1.6-build16...v1.6-build16-lts1
Release 1.6 build 16
I haven't ported this feature to v7 yet. maybe, it was irrelevant to play v7 back from v8. (save game won't read on previous major version of Mindustry). This for v8 (especially b149)
The changelog wasn't written here. So, you can look on generated one: v1.5-beta-build15.1...v1.6-build16
Beta v1.5 build 15.1
Why I made this?
Because many players are migrating to v8. after v8 release, I could backport v8 ArchivD features to v7.
This only port for v8.
v1.5 build 14
With this collaboration with Exoprosopa, I insert Exoprosopa's mechs and tanks with halo. You as player can star Exoprosopa for support, dont forget this mod too!
Very long time to develop this mod, and I lack of idea what I add/change next? So, I keep this mod in-development.
I hope this mod can expand the Blue Archive Community in Mindustry. Thanks for the support!
Changelog:
- Adds the window override system to display the version of ArchiveDustry and (I inspired it from Terraria)
- Adds Unit Sound manager
- Exoprosopa Tanks and Mechs had halo
- THE TIME IS TICKING!!
v1.5 Build 13
Full Changelog: v1.5-build12...v1.5-build13
v1.5 Build 12
Changelog
- For PC user,
java.awtis used as Live2D(Recollection Lobby) resolution would match with your monitor screen resolution (because the frames are in 16:9 aspect ratio) - Fixed after downloading the packs, the residue of (ArchivDLive2D-"version".zip) won't delete.
- Changing title of window.
Full Changelog: v1.5-build11...v1.5-build12
v1.5 build 11
changelog:
- fixed unresponsive loading fragment
- fixed l2dmanager wont load
Full Changelog: v1.5...v1.5-build11
v1.5 build 10
Bro, I'm watching Kamen Rider Revice bruh. Tokusatsu make my development of this mod being delayed so long. I hope they could follow this repository again.
Changelog:
- Revamped Live2D mechanism (now using .zip files). Documentation
- Fixed Memory Leak on UnitSound and ArchivDBackground
- Other changes on Settings
- Added Dialog that choose between Download Locally and from Repo
- Fixed UnitSound, UnitHalo won't load before l2d installed
- Replace boss3 with Theme 232(Chokmah's Theme)
Known Issue:
- For Mobile user, the UI of LoadingFragment is broken. Also crashes after pressing Live2D Manager
Info:
- for v1.4 user,
setL2Dsetting variable is deprecated because it based on Integer.setL2D-newis the change, it based on String.
Release v1.4
I Tired to myself, I need to continue or stop rn. Tactical version of Hoshino (and Shiroko Terror) is coming soon on Global. but Neoplasia will infect Erekir a half of landmass
sorry... i haven't any time to write the changelog, heres the "full changelog" below:
Full Changelog: v1.3...v1.4
