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Getting Started
WiSie98 edited this page Sep 2, 2024
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Ensure you have the following installed:
- C++17 or higher
- Vulkan SDK from https://www.lunarg.com/vulkan-sdk/
- OpenAL SDK from https://www.openal.org/downloads/
- CMake or Premake for build configuration
Follow these steps to build the engine:
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Clone the repository:
git clone https://github.com/WiSie98/SpriteSparkEngine.git
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Navigate to the project directory:
cd SpriteSparkEngine\Scripts
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Generate project files:
You can configure the Premake project by either using the provided batch files (Setup-Linux.sh, Setup-MacOS.sh, Setup-Windows.bat) or by manually running the following command:
premake5 gmake # for makefiles premake5 vs2022 # for a Visual Studio 2022 solution premake --help # to see a list of supported toolsets