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10 changes: 8 additions & 2 deletions UTGame/Src/SpectatorUI/Classes/SpectatorUI_Interaction.uc
Original file line number Diff line number Diff line change
Expand Up @@ -202,11 +202,17 @@ event PostRender(Canvas Canvas) {
if (!LP.GetActorVisibility(A)) continue;

if (UTPawn(A) != None) {
UTPawn_PostRenderFor(UTPawn(A), Outer, Canvas, Loc, Dir);
// don't draw player beacon if it's the current view target
if (A != ViewTarget) {
UTPawn_PostRenderFor(UTPawn(A), Outer, Canvas, Loc, Dir);
}
} else if (UTVehicle(A) != None) {
UTVehicle_PostRenderFor(UTVehicle(A), Outer, Canvas, Loc, Dir);
} else if (UTOnslaughtFlag(A) != None) {
UTOnslaughtFlag_PostRenderFor(UTOnslaughtFlag(A), Outer, Canvas, Loc, Dir);
// don't draw Orb beacon if the current view target is holding it
if (Outer.ViewTarget == none || UTOnslaughtFlag(A).Holder != Outer.ViewTarget) {
UTOnslaughtFlag_PostRenderFor(UTOnslaughtFlag(A), Outer, Canvas, Loc, Dir);
}
}
}
RenderPickupTimers(Canvas);
Expand Down