Releases: VisualComputing/p5.treegl
Releases · VisualComputing/p5.treegl
Release of p5.treegl.js-0.6.1
Changelog
Maintenance release removing redundant code.
Release of p5.treegl.js-0.6.0
Changelog
viewFrustum&visibilityasymmetrical bounds support added.
Release of p5.treegl.js-0.5.2
Changelog
parseVertexShader varyings param defaults to Tree.NONE (instead of Tree.color4 | Tree.texcoords2 as before).
Release of p5.treegl.js-0.5.1
Changelog
Fixes beginHUD, endHUD and viewFrustum to make the library compatible to p5 v-1.6.0 which changed the resetMatrix() behavior.
Release of p5.treegl.js-0.5.0
Changelog
viewFrustum()fine tuned- shader matrix stuff defaults to
Tree.NONE(instead ofTree.pmvMatrixas before).
Release of p5.treegl.js-0.4.0
Changelog
New parseVertexShader position4 varyingdefines the vertex position in eye space. Pretty handy when implementing lightning shaders .
Release of p5.treegl.js-0.3.1
Changelog
treeLocation&treeDisplacementfixed for onep5.Vector(orarray) arg.isOrthomade public.
Release of p5.treegl.js-0.3.0
Changelog
New Tree.MODEL space may be used all over the Tree api. New mousePicking, pointerPicking cross and bullsEye prototypes just reflect that.
Release of p5.treegl.js-0.2.2
Changelog
Some 3D primitives were removed.
Release of p5.treegl.js-0.2.1
Changelog
Fixes p5 instance mode.