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Releases: VisualComputing/p5.treegl

Release of p5.treegl.js-0.8.1

04 Mar 20:49

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  • applyShader function to handle different sorts of rendering scenarios.
  • API docs improvements.

Release of p5.treegl.js-0.8.0

04 Mar 15:36

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applyShader function to handle various rendering scenarios.

Release of p5.treegl.js-0.7.6

02 Mar 14:58

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New viewFrustum Tree.APEX bit mask option.

Release of p5.treegl.js-0.7.5

02 Mar 00:41

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  • Screen space overlay auto-detected by beginHUD / end HUD.

Release of p5.treegl.js-0.7.4

23 Feb 13:36

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overlay is now based on quad instead of beginShape / endShape.

Release of p5.treegl.js-0.7.3

22 Feb 16:58

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  • applyEffect by means of ndcPlane; shader macros improved

Release of p5.treegl.js-0.7.2

16 Feb 20:29

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Release of p5.treegl.js-0.7.1

03 Feb 19:52

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parseVertexShader fix.

Release of p5.treegl.js-0.7.0

03 Feb 15:36

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  • WEBGL2 ready (WEBGL1 kept).
  • Support for frame buffer objects.
  • Simpler shader handling (Tree.varyings handled by _parseFragmentShader).
  • treeLocation & treeDisplacement fine tuned.
  • viewFrustum improved.

Release of p5.treegl.js-0.6.2

20 Mar 23:43

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vMatrix & eMatrix are bow viewFrustum and bounds optional cache params.