Releases: VisualComputing/p5.treegl
Releases · VisualComputing/p5.treegl
Release of p5.treegl.js-0.8.1
Changelog
applyShaderfunction to handle different sorts of rendering scenarios.- API docs improvements.
Release of p5.treegl.js-0.8.0
Changelog
applyShader function to handle various rendering scenarios.
Release of p5.treegl.js-0.7.6
Changelog
New viewFrustum Tree.APEX bit mask option.
Release of p5.treegl.js-0.7.5
Changelog
- Screen space
overlayauto-detected bybeginHUD/end HUD.
Release of p5.treegl.js-0.7.4
Changelog
overlay is now based on quad instead of beginShape / endShape.
Release of p5.treegl.js-0.7.3
Changelog
applyEffectby means ofndcPlane; shader macros improved
Release of p5.treegl.js-0.7.2
Changelog
New bindMatrices() method.
Release of p5.treegl.js-0.7.1
Changelog
parseVertexShader fix.
Release of p5.treegl.js-0.7.0
Changelog
- WEBGL2 ready (WEBGL1 kept).
- Support for frame buffer objects.
- Simpler shader handling (Tree.varyings handled by
_parseFragmentShader). treeLocation&treeDisplacementfine tuned.viewFrustumimproved.
Release of p5.treegl.js-0.6.2
Changelog
vMatrix & eMatrix are bow viewFrustum and bounds optional cache params.