Adding Time.time to ConditionRepeat timeLastEventFired variable that it works well#39
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CiroContnsUnity merged 1 commit intoUnity-Technologies:masterfrom Apr 18, 2026
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…rk good in any scenario
CiroContnsUnity
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Apr 18, 2026
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Hi Juan José. I know 6 years have passed since your PR. I wasn't in charge of the repo at the time, but recently I got back to it and became its owner again. So I'm happy to merge this very sensible contribution. |
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If you have ConditionRepeat instantiated for other objects or you have multiples scenes in your game, ConditionRepeat executes immediately and not consider initial Delay because it has already passed.
Adding Time.time in the Start event solve this problem :)
Best regards and congrats for this wonderful package!
JJMiranda
Professor at Universidad de Lima - Perú