Add procedural terrain generation for elevation (#28, #19)#39
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lycocorax wants to merge 2 commits intoUWRobotLearning:mainfrom
Open
Add procedural terrain generation for elevation (#28, #19)#39lycocorax wants to merge 2 commits intoUWRobotLearning:mainfrom
lycocorax wants to merge 2 commits intoUWRobotLearning:mainfrom
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geiko246
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Mar 19, 2026
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geiko246
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Is noise==1.2.2 still required? if so, can you put that in the setup.py for wheeledlab_tasks?
Also potentially include a wandb run/report to show expected results.
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i think this method might exist already (not sure if it's in our version but worth checking to reduce lines):
https://isaac-sim.github.io/IsaacLab/main/source/how-to/curriculums.html
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Fix NaN actions during training (#28) by replacing static elevation terrain with procedural height-field generation (#19). Requires
noise == 1.2.2. Elevation RL now defaults to procedural terrain (USD terrain retained for play config).Procedural terrain generation
MushrElevationRLEnvCfgto use IsaacLab's height field terrain generator, configurable viaNoiseHfCfgcreate_noise_hfgenerate_roads = True) inadd_roads_v2Reward, termination, pose sampling updates
TerrainBasedPose2dCommandCfgand terrain-basedflat_patch_samplingconfigs