Added Questing system #6
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Added by: Caragicu Robert Andrei
This is the base for a questing system. The system works with Unity ScriptableObjects so the quests, quest goals and rewards can be created as assets in the Unity project. During gameplay the QuestManager class is used to track quests.
Developers to create new goals they create classes which inherit Goal. When a player starts a quest the class returns an instance of type GoalProgress which tracks the progress for that specific goal. Progress is made when the player makes deeds which are classes that inherit the class Deed.
After the quest's goals are completed the quest awaits rewards. During gameplay the developer can choose when to give the rewards for the player and complete the quest. Rewards inherit the base class Reward which has a function that rewards the player in a specific way.
The pull request contains a demo scene which shows two quests.







The initial scene where the player must click to get quests
After the player clicks on first quest
After the player solves the first quest
After the player gets the rewards for the first quest
After the player clicks on second quest
After the player solves the second quest
After the player gets the rewards for the second quest