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Releases: TuffNetwork/Tuff-Client-Builds

1.1UT15

03 May 20:06
de71457

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1.1UT15 Pre-release
Pre-release

Changelog

  • Fixed "Invalid Payload Capacity" error on some servers
  • Fixed loading screen error on JS Web Runtime
  • Made rendering optimizations
  • Implemented ViaBlocks chunk processing queue and integrated with y0 queue
  • Organized and optimized ViaBlocks predictor a bit
  • Fixed most ViaBlocks collisions
  • Fixed some ViaBlocks rendering and selection boxes
  • Fixed version number with "Minecraft Style GUI" enabled
  • Fixed build issues
  • Disabled TabComplete by default until stable
  • Fixed some completion issues with TabComplete
  • Cleaned up Minimap and module code
  • Fixed Tall Seagrass and Lapis Ore with WAILA

1.1UT14

27 Apr 14:29
83c1d7e

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1.1UT14 Pre-release
Pre-release

Changelog

  • Many optimizations and memory leak fixes
  • Added Sodium and video settings UI
  • Removed unnecessary animations in ClickGui
  • Sped up scrolling in ClickGui
  • Fixed tooltip overlapping in module settings
  • Fixed WAILA on ViaBlocks, leaves, and many other things
  • Added AutoLogin settings - only run on initial join
  • Fixed AutoLogin false positive with /r
  • Added crouching under blocks
  • Fixed some Elytra issues
  • Fixed cape texture size (only on blocky style)
  • Rewrote ViaBlocks
  • Fixed transparent ViaBlocks textures
  • Added many missing VIaBlocks textures
  • Added Bubble column support
  • Added some missing ViaItems
  • Added TabComplete UI
  • Added Spears
  • Added Tuff Mods
  • Added modules:
    • W-Tap Trainer
    • CPVP mode
    • Shield Status
    • Better Hitboxes
    • Fast Crystals
    • Chat Heads
  • Added New Credits UI
  • Added Modern Mojang loading screen
  • Fixed Waypoint and AntiPickup saving
  • Cleaned up modules and descriptions
  • Cleaned up errors and logging
  • Tons of behinds-the-scenes cleanup
  • Removed ViaSounds

EDIT: removed JS Web Runtime zip due to a critical bug that causes it to not load. JS Offline is unaffected and can be hosted for the time being.

1.1UT13

09 Feb 05:54
d4f170c

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1.1UT13 Pre-release
Pre-release

Changelog

  • Full trident support with riptide
  • Redid Y0
  • Viablocks WALIA support
  • Huge optimizations
  • Scrollable Zoom
  • Fixed trims
  • Viasounds
  • Server side Viaentities
  • Redid Viablocks model system
  • Anti Pickup Module
  • Fixed Invisible floor and roof for Y0
  • More Viaentities

1.1UT12

30 Dec 23:32
d4f170c

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1.1UT12 Pre-release
Pre-release

Changelog

  • Added Recording Studio
  • Fixed WebGL 1.0 Crash

1.1UT11 (Quick Patch)

29 Dec 18:21
d4f170c

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1.1UT11 (Quick Patch) Pre-release
Pre-release

Update & Patch

  • Added Customizable Crosshairs
  • Fixed WebGL 1.0 Crash (Reverted Shaders)
  • Viablocks Fixes

New Contributor!

  • llucasandersen

1.1UD10

26 Dec 18:09
d4f170c

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1.1UD10 Pre-release
Pre-release

Changelog:

  • Added y0 support for servers with TuffX plugin installed
  • Quick elytra
  • Autologin
  • Norain
  • Noglint
  • Wisp support
  • Optimizations
  • UI changes
  • waypoints
  • EXPERIMENTAL shaders
  • appleskin
  • Server list
  • Glowing ores
  • tnt countdown
  • more!

Release 1.0.0

09 Jul 06:28
a69e53a

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Additions

  • Redid almost ALL GUIs
  • TONS of Bug Fixes
  • WorldEdit CUI
  • WAILA
  • Redid ClickGUI
  • Tons of new features
  • Entity Culling
  • Just find out for yourself =)

Beta 0.4.1

30 Jun 14:57

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Changelog

  • Added search to ClickGUI
  • Added sorting to ClickGUI

Beta 0.4.0 (WASM Offline)

25 Jun 19:34

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Update Changelog

  • ClickGUI Color Editor
  • Saturation/Appleskin
  • No Dynamic FOV
  • Fixed Minimap Lag
  • Patched tons of bugs
  • Crosshair Saveable
  • Main Menu Rework
  • Large rewrite on the codebase
  • Rebindable Zoom Key

WASM Offline Changelog

  • Fixed WASM offline builds

Beta 0.3.0

19 Jun 04:38

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Additions

  • Fixed Saving System
  • Rewrote full ClickGUI
  • Patched many glitches, including armor not rendering
  • Added Customizable Crosshair (Not Savable ATM)
  • Performance Fixes
  • Added Zoom
  • Added Minimap