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Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,10 @@
interactSuccessSound:
collection: FenceRattle
- type: BlockWeather
# Triad - lets the shutter be interacted with even when a window/grille shares its tile (matches BaseFirelock)
- type: WallMount
arc: 360
# End Triad
# Mono
- type: ShipRepairable
repairTime: 3
Expand Down Expand Up @@ -218,6 +222,10 @@
containers:
- board
- type: InteractionOutline
# Triad - lets the frame be interacted with (cable step, etc.) even when a window/grille shares its tile
- type: WallMount
arc: 360
# End Triad
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: Metallic
Expand All @@ -229,8 +237,11 @@
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
# Triad - Static (matches BlastDoorFrame): the construction graph anchors the frame on spawn,
# which would flip Dynamic -> Static and fail PrototypeSaveTest. Declaring Static here keeps
# prototype/runtime in sync and also prevents the unanchored body from being shoved by physics.
- type: Physics
bodyType: Dynamic
bodyType: Static
- type: Fixtures
fixtures:
fix1:
Expand All @@ -244,4 +255,4 @@
layer:
- HighImpassable
- type: Transform
noRot: true
# noRot: true # Triad - removed so shutter frames keep their placement rotation
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,12 @@

- node: frame1
entity: ShuttersFrame
# Triad - snap and anchor the frame on creation so the unanchored dynamic body
# isn't shoved off impassable tiles (e.g. windows) by physics. Matches the BlastDoor graph.
actions:
- !type:SnapToGrid {}
- !type:SetAnchor {}
# End Triad
edges:
- to: frame2
conditions:
Expand Down
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