GZAP: Wadfusion Tuning#69
Conversation
Was missing a few levels
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I'll be researching the possibility of importing tuning of already tuned wads. It is seeming very possible with minor tweaking. |
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I could not get other existing tuning files to function seemingly. But Toxic Frog has stated "The IDs do not matter, the tuning file matches based entirely on item type and xyz coordinates". and I am fairly confident that even if this isn't possible now it may be possible in the future. While I fully intended to tune every thing from scratch reusing tuning is not just better but it can also make for easy fixes to both the original and wadfusion by simply using the original tuning. Thusly I will be focused on extra content that wadfusion has that is not covered by other people's tuning. |
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I have successfully been able to use other tuning files. |
First time trying to make pull request tasks. Hope I didn't mess anything up.
Purpose
I intend to do a thourough tuning of part of wadfusion. I intend to do Ultimate Doom, Doom II, and Final Doom. I have previously tuned Amalgoom and Freedoom: Phase II and I am a perfectionist when it comes to tuning, and with the subregion tool even moreso.
The purpose of Wadfusion instead of just doing multiple AP's for each game, is so that you can do things like randomly select some number of maps to play in a sync, or all of them if your in an async and insane.
Progress will be slow, but I enjoy playing Doom in my free time so I will always pick this back up unless something drastic changes in my life.
If anyone wishes to work on: Sigil, Sigil II, No Rest for The Living, Master Levels + Rejects, Plutonia, or Legacy of Rust (when it is compatible with UZAP) I am open to that, but you need to know how to thoroughly tune and manually fix mistakes.
Requirements/Versions
For better details on how to create your wadfusion/doomfusion and what you will need read the README in the wadfusion folder. Some of the instructions for what to use can be confusing so here is exactly what I did. (You may be able to exclude some as long as you make sure their maps are removed from the included_levels and starting_levels list but I don't know)
cpu.wad)device_1.wad)dmz.wad)cdk_fury.wad)e_inside.wad)hive.wad)twm01.wad)mines.wad)anomaly.wad)farside.wad)trouble.wad)dante25.wad)achron22.wad)caball.wad)udtwid.wad)Progress
Intended
Maybe Future (by me or someone else)
Maps
I've given them a episodic layout
Map Stats (WIP)
These were measured with Pretuning on, so actual counts must be lower.
Sizes (0-6):
0: Micro - think MAP07
1: Tiny - think MAP01
2: Small - think MAP02
3: Medium -
4: Big - usually 3 keys
5: Large
6: Oversized May want to exclude from syncs