Using Bruno Simon's Fireworks Shaders Lesson 34 on (ThreeJs Journey) and lesson 29 raging ocean [https://threejs-journey.com/] to learn about animating particles on the vertex shader, and adding the (three.js example)[https://github.com/mrdoob/three.js/blob/master/examples/webgpu_ocean.html] sky for ambience. The project combines an ocean made vibrant by Stefan Gustavson's classic Perlin noise and randomly timed fireworks. Hope you enjoy the experience!
TokiLoshi/ocean-fireworks-shaders
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