MSCS candidate at USC focused on scalable systems, cloud infrastructure, and graphics programming.
- Distributed Systems
- Backend & Cloud Engineering
- Computer Graphics (OpenGL, GLSL)
- Machine Learning Systems
C++ | OpenGL | GLSL
Custom OBJ/MTL parser, MVP transformation pipeline, multi-light shading, and real-time GPU rendering.
Node.js | Express | GCP
API aggregation, proxy architecture, pagination optimization, and cloud deployment.
Frontend Lead | Vue.js | REST API Integration
Led frontend architecture, asynchronous submission tracking, and API contract integration for a distributed coding evaluation system.
π Currently preparing for Software Engineering Internships (Summer 2026).