forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 204
feat(frame-pacer): overhaul logic and render FPS limits and presets #2699
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
githubawn
wants to merge
3
commits into
TheSuperHackers:main
Choose a base branch
from
githubawn:feature/frame-pacer-overhaul
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
+88
−64
Open
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -60,9 +60,11 @@ Real FrameRateLimit::wait(UnsignedInt maxFps) | |
|
|
||
|
|
||
| const UnsignedInt RenderFpsPreset::s_fpsValues[] = { | ||
| 30, 50, 56, 60, 65, 70, 72, 75, 80, 85, 90, 100, 110, 120, 144, 240, 480, UncappedFpsValue }; | ||
| 15, 30, 50, 56, 60, 65, 70, 72, 75, 80, 85, 90, 100, 110, 120, 144, 240, 480, UncappedFpsValue }; | ||
|
|
||
| static_assert(LOGICFRAMES_PER_SECOND <= 30, "Min FPS values need to be revisited!"); | ||
| // TheSuperHackers @info s_fpsValues MUST be strictly ascending; the search loops break on first match. | ||
| const UnsignedInt LogicTimeScaleFpsPreset::s_fpsValues[] = { | ||
| 1, 5, 15, 30, 45, 60, 75, 90, 105, 120, 240, 480, 960, RenderFpsPreset::UncappedFpsValue }; | ||
|
greptile-apps[bot] marked this conversation as resolved.
|
||
|
|
||
| UnsignedInt RenderFpsPreset::getNextFpsValue(UnsignedInt value) | ||
| { | ||
|
|
@@ -102,30 +104,74 @@ UnsignedInt RenderFpsPreset::changeFpsValue(UnsignedInt value, FpsValueChange ch | |
| } | ||
| } | ||
|
|
||
|
|
||
| UnsignedInt LogicTimeScaleFpsPreset::getNextFpsValue(UnsignedInt value) | ||
| UnsignedInt LogicTimeScaleFpsPreset::getNextFpsValue(UnsignedInt value, UnsignedInt snapValue) | ||
| { | ||
| return value + StepFpsValue; | ||
| UnsignedInt nextValue = s_fpsValues[ARRAY_SIZE(s_fpsValues) - 1]; // Defaults to Uncapped | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can be simplified to |
||
|
|
||
| // Check if snapValue (e.g. current render FPS) is the next closest candidate | ||
| if (snapValue > value && snapValue < nextValue) | ||
| { | ||
| nextValue = snapValue; | ||
| } | ||
|
|
||
| // Check predefined steps | ||
| for (size_t i = 0; i < ARRAY_SIZE(s_fpsValues); ++i) | ||
| { | ||
| const UnsignedInt fpsValue = s_fpsValues[i]; | ||
| if (fpsValue > value) | ||
| { | ||
| if (fpsValue < nextValue) | ||
| { | ||
| nextValue = fpsValue; | ||
| } | ||
| break; | ||
| } | ||
| } | ||
|
|
||
| return nextValue; | ||
| } | ||
|
|
||
| UnsignedInt LogicTimeScaleFpsPreset::getPrevFpsValue(UnsignedInt value) | ||
| UnsignedInt LogicTimeScaleFpsPreset::getPrevFpsValue(UnsignedInt value, UnsignedInt snapValue) | ||
| { | ||
| if (value - StepFpsValue < MinFpsValue) | ||
| UnsignedInt prevValue = s_fpsValues[0]; // Floor/seed for the search loop | ||
|
|
||
| // Check if snapValue (e.g. current render FPS) is the previous closest candidate. | ||
| // Note: if snapValue == value, neither branch below fires and the snap point is | ||
| // intentionally skipped — the caller must step to a different preset. | ||
| if (snapValue > prevValue && snapValue < value) | ||
| { | ||
| return MinFpsValue; | ||
| prevValue = snapValue; | ||
| } | ||
| else | ||
|
|
||
| // Check predefined steps | ||
| for (int i = (int)ARRAY_SIZE(s_fpsValues) - 1; i >= 0; --i) | ||
| { | ||
| return value - StepFpsValue; | ||
| const UnsignedInt fpsValue = s_fpsValues[i]; | ||
| if (fpsValue < value) | ||
| { | ||
| if (fpsValue > prevValue) | ||
| { | ||
| prevValue = fpsValue; | ||
| } | ||
| break; | ||
| } | ||
| } | ||
|
|
||
| return prevValue; | ||
| } | ||
|
|
||
| UnsignedInt LogicTimeScaleFpsPreset::changeFpsValue(UnsignedInt value, FpsValueChange change) | ||
| UnsignedInt LogicTimeScaleFpsPreset::changeFpsValue(UnsignedInt value, FpsValueChange change, UnsignedInt snapValue) | ||
| { | ||
| switch (change) | ||
| { | ||
| default: | ||
| case FpsValueChange_Increase: return getNextFpsValue(value); | ||
| case FpsValueChange_Decrease: return getPrevFpsValue(value); | ||
| case FpsValueChange_Increase: | ||
| return getNextFpsValue(value, snapValue); | ||
|
|
||
| case FpsValueChange_Decrease: | ||
| return getPrevFpsValue(value, snapValue); | ||
|
|
||
| default: | ||
| assert(false); | ||
| return value; | ||
| } | ||
| } | ||
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
15 is not ok when LOGICFRAMES_PER_SECOND is 30, because it will halve multiplayer game speed for everyone. That is what the static assert was for.