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CombatLib Part 03: Basic Monsters

ThePix edited this page Nov 1, 2016 · 3 revisions

This continues from this page, and assumes you have installed the libraries in your game, and you know how to add basic equipment to the game.

In this part we will create a simple monster.

A Goblin

Let us start with a goblin. Create an object in the normal way, and call in "goblin". Now go to the Combat tab, and select "Monster" from the list. a huge number of options will appear...

Select a type from the list. For the goblin, you want "Goblinoid".

Basic Stats

We start with four basic stats for the monster. I will give some suggested numbers here, but you should feel free to experiment and see what works for you. I have not properly tested these numbers, they are just suggestions for you to start from.

Level is an indication of how powerful the thing is, let us say 1 for a goblin, while an ogre mioght be level 10 or 15.

Then the hit points, i.e., how much damage it can take before it dies. We will use the default 10. I would suggest adding between 5 and 10 per level for more powerful creatures.

Its defence is how hard it is to hit. A level 1 creature that is particularly fast or agile or is small might have a defence of 1 or 2, but 0 is suitable for a goblin. For higher level creatures, add 1 for every three levels.

XP is the number of experience points this creature is worth, and will be added to the player's total when it dies. CombatLib does not actually do anything with XP - this is just a facility that users can tap into if desired - so we will leave it at 0.

Attack Stats

The attack stats are exactly the same as for the weapon that we did earlier, and for the goblin we can leave them at the defaults. In all cases they should increase by one about every three levels.

Testing

We are now in a position to test the combat. Go into the game, pick up your shield and weapon, and attack that goblin!

Next..

In the next part we will look at other options for monsters.

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