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Changelog
TheLX5 edited this page Sep 4, 2021
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16 revisions
- Increased the amount of ExGFX slots available from 255 to 510
- Support for the following sprite types:
- Minor extended
- Smoke
- Score
- Spinning coin
- Fixed generators not having a "game is frozen" check
- Fixed "Layer 3 Smash" sprite text in Lunar Magic not being properly aligned
- Made the predictor work after the first call/frame.
- Fixed an issue with custom sprites calling the third shared GFX routine loading more graphics than they should.
- Fixed an issue with the New Sprite Detector not detecting custom sprites.
- Removed an extra ExGFX file that wasn't being used.
- Added small Python scripts to merge/separate ExGFX files for easier editing.
- Adjusted amount of tiles uploaded per frame (6 tiles/frame -> 5 tiles/frame)
- Included bounce sprites support
- Added a way to predict if the requested sprite GFX can be used instantly
- Made possible to change the ExGFX page via UberASM
- New batch of sprites that make use of DSS:
- Creating/Eating block
- Hammer bro. platform
- Light switch
- Flying question block
- Flying turn blocks
- Turn block bridge
- Throw blocks
- Exploding blocks
- Yoshi's fireballs
- Fixed Spotlight's idle frame not having proper graphics
- Made every mode 7 room (besides bowser) to work with DSS (in a very limited way)
- Smushed shelless koopas no longer have a 1 frame delay to show their graphics
- Garbage collector now properly marks as unused graphics if
!dss_vram_destis changed - Made Bowser's bowling ball compatible
- Bowser fight and Lemmy fight now work properly
- Disabled special world graphics upload
- Added FindAndQueueGFX routine for PIXI
- Fixed dry bones showing a glitched tile if the projectile wasn't loaded
- Fixed ground grinders crashing the game
- Fixed mushroom in a buble using the wrong graphics
- Fixed the boo stream's lead boo having glitched graphics
- Fixed the blurp not being properly flipped in certain situations
- Fixed lava particles and bob-omb explosions using the second gfx page
- Fixed flat switch palace tilemap
- Fixed a crash regarding line guided grinders
- Reduced the possibility of having sprites not marking their graphics as uploaded
- Item box's reserve item now shows correctly during fade-ins
- Fixed yoshi's fireball using the wrong graphics
- Spinning coins no longer crash the game
- Score sprites no longer show garbage tiles
- Fixed an issue with Yoshi's growing animation
- Yoshi now properly shows his throat tile when eating sprites
- Fixed stunned eggs using the first gfx page
- Initial release for testing purposes