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Releases: TheFlyingFoool/DuckGameRebuilt

v1.4.7

12 Jan 01:18

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Released v1.4.7

Changes

  • [bashNinja] Added a config for setting the controller count
  • [Dan] Filtered out lobby bots from the automatic Find Game

Bug Fixes

  • [Dan] Improved mod compatibility (John's Weapon, RUDE mod, Halo Weapons, ExtraStuff, Jam Mod, C44P, Ducktrocities, and general improvements)
  • [Dan] Fixed rockthrow number rendering
  • [Dan] Fixed rare ChainDartGun and HugeLaser crashes
  • [Dan] Fixed rare null level loading crash
  • [Dan] Fixed rare networking crash
  • [Dan] Fixed mods rarely loading twice causing doubled update rate and other weirdness

v1.4.6.2

19 Oct 18:21

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Released 1.4.6.2

Bug Fixes

  • [Lucky] Fixed editor sometimes crashing when loading a level
  • [Tater] Fixed skip excess rounds in offline
  • [Tater] Fixed John Mallard highlight replays with uncapped fps
  • [Dan] Fixed NetData syncing issues with DGR and Vanilla
  • [Dan and othello7] Improved PS4 and PS5 controller lightbar color system
  • [Lucky] Optimized line collision code significantly

v1.4.6.1

24 May 06:02

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Released v1.4.6.1

Bug Fixes

  • [NiK0] Fixed editor sometimes crashing when loading a level
  • [Tater] Fixed skip excess rounds in offline

v1.4.6.0

18 May 04:59

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Released v1.4.6.0

Bug Fixes

  • [Tater] Fixed skip excess rounds in offline local games
  • [Tater] Fixed "NO TEAM" not correctly saving when selected in the arcade.
  • [klof44] Fixed ZipArchive crashing on linux
  • [NiK0] Fixed friends list not being sorted

Changes

  • [Tater] Added "-tournament" launch option for LAN tournaments that sets various things (you probably don't need to worry about this)
  • [Tater] Added "Standardize Names" to GUI name display, replaces usernames with Player 1-8.

v1.4.5.4

15 May 10:53

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Released v1.4.5.4

Bug Fixes

  • [NiK0] Fixed weapon taper
  • [NiK0] Fixed some crashes abused by cheaters
  • [NiK0] Fixed present desync with DGR clients to vanilla
  • [NiK0] Fixed bazooka explosion particles not showing up
  • [NiK0] Fixed UI on the title screen being unable to be backed out of
  • [NiK0] Fixed space01 top right sword clip behaving differently from vanilla

Highlight

  • [NiK0] Invite friends menu now loads on a separate thread and cache's as long as the menu is open instead of loading all at once, preventing freezing

v1.4.5.3

05 May 18:52

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Released v1.4.5.3

Bug Fixes

  • [NiK0] Fixed Midgame joining related crash
  • [NiK0] Fixed Teleporter shine not triggering online

v1.4.5.2

05 May 15:34

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Released v1.4.5.2

Bug Fixes

  • [NiK0] Fixed chainsaw crash
  • [NiK0] Fixed grenade cannon not firing if offscreen
  • [NiK0] Fixed some clips behaving differently from vanilla
  • [NiK0] Fixed netData not syncing properly for Linux users
  • [Lutalli] Fix "REVERT TO DEFAULT" not triggering confirm menu
  • [NiK0] Fixed weather darkening the level too much on City levels
  • [NiK0] Fixed being unable to clip items into the wall on pyramid levels
  • [NiK0] Fixed a bunch of graphical issues related to Uncapped FPS
    • Fixed cannon grenades not having a trail
    • Fixed duck tongue's lerping
    • Fixed cooked duck animation fade out
    • Fixed Chaindart/Chaingun bullets lerping
    • Fixed issue with Senpai hat rotation
    • Fixed blinds animation when editing room
    • Fixed teleporter's teleport animation
    • Fixed lerp when grabbing stuff
    • Fixed lerp with the barrel smoke of any weapon
    • Fixed lerp teleporting with TV, Energy Scimitar, Shotgun, ECrate, Cooked Duck, Sword, Sledge Hammer, Dandylion, Magnet Gun, Mind Control Ray, RCCar, Combat Shotgun, Netgun, Flamethrower, Good Book, Fire extinguisher, Keytar, Death Laser, Ragdolls, Spikehelm, Grapple, Taped weapons, Barrels, Holster and holstered items
    • Fixed smoke teleporting all around the level

Changes

  • [NiK0] Weather settings are now just an ON/OFF
  • [NiK0] Weather is now synced between players
  • [NiK0] Removed graphics culling setting and made it default
  • [NiK0] Teleporters now shine when something goes through them. Can be toggled with the Enhanced Textures setting
  • [NiK0] The invite menu will now show up if the host has midgame joining enabled

v1.4.5.1

26 Apr 01:05

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Released v1.4.5.1

Bug Fixes

  • [NiK0] Possibly fixed screen stretching/squishing at certain resolutions
  • [NiK0] Fixed arrows in mute submenu being broken with uncapped fps
  • [NiK0] Removed and sorted out some bloat settings
  • [NiK0] Possibly fixed issue with weapon taper not working properly in the Editor

v1.4.5.0

11 Feb 22:38
d12d617

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Released v1.4.5.0

Bug Fixes

  • [Tater] Fixed chat offset not reseting when chat closes
  • [Dan] Fixed some mod compatability issues
  • [NiK0] Fixed issue with RenderTarget's not being properly juggled in Full Screen Shaders
  • [Tater] Hats look better in upcapped fps when sliding
  • [NiK0] Fixed Reskin mods crashing

Changes

  • [Tater] Renamed mod directory from Rebuilder to DGR-Mod
  • [Dzhake] Allow holding up/down in replays selector
  • [Dzhake] Add ShowWorkshopModsInEditor setting
  • [Dzhake] Remove Exit Replay confirmation menu
  • [Dzhake] Add "Restart" button in replays pause menu
  • [Dzhake] Add hotkey to delete replays from selector
  • [Dzhake] Clipboard now works in chat
  • [Dzhake] QOL Improvements to Editor & Recorderator HUD

v1.4.4.0

16 Dec 15:23

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Released v1.4.4.0

Bug Fixes

  • [NiK0] Fixed John Mallard replays not displaying blocks properly
  • [NiK0] Fixed a crash with Vines forgetting who they are
  • [NiK0] Fixed certain UI elements breaking with Uncapped FPS and certain minor UI issues
  • [NiK0] Fixed issues with the VGM/DGM music volume not being adjusted accordingly
  • [NiK0] Fixed game intro getting stuck
  • [NiK0] Fixed some issues with ghost lobbies

Changes

  • [NiK0] Firch and Biverom now have their according DGR Dev hearts
  • [Tater] Chat message history is now visible when typing in chat. It can be scrolled with Scrollwheel, PAGEUP, or PAGEDOWN. SHIFT Increases scroll speed. Saves up to 300 messages.
  • [NiK0] Made the UI more compact when Midgame joining is on to prevent it going offscreen
  • [NiK0] Midgame lobbies will no longer show up on the browser and will only be accesible through invites. This was done to not pollute the browser with Midgame lobbies and keep the integrity of the game as a whole