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Condition Alive
JasperLorelai edited this page Feb 21, 2025
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Modifier condition: alive
| Property | Value |
|---|---|
| Has Entity Target | true |
| Has Location Target | false |
Passes if the player's time since last death matches the one specified.
String Format Options:
Arguments:
-
operator- Operator -
value- Integer - server ticks
- alive (operator)(value) [modifier action]Section Format Options:
(Unsupported for now.)